to qualify that, i have patches of low jungle within a somewhat detailed rectangular high jungle terrain. this causes problems as i use map-wide locations with the high and low ground flags, is there any way to see what is low or high ground and solve the issue short of re-tiling everything jungle
None.
I don't believe there is, and low/high ground are specific to minitiles (the 16 pieces that make up a 32x32 pixel tile)
With the attached version of chkdraft you can shift click a tile, and the minitile elevations will show up at the top left of the read only properties
green = low ground
red = med ground
purple = med+high ground (dunno if this exists)
blue = high ground
gray = low ground & un-walkable
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githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
thanks this gives me an idea of where to replace and confirmed my suspicions
None.
There's an scmdraft debug mode which shows you each tile's height as well, but it does it by number, so it's not as nice as chkdraftI could have sworn there was a debug mode for this. Apparently not.
Post has been edited 1 time(s), last time on Aug 11 2013, 3:31 am by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
i've seen the debug mode, is there an explanation on how to read it?
None.
can't find any numbers in scmdraft that get drawn per minitile
updated chkdraft so it can display elevations across the whole map (so you don't have to check each tile), has a new color code as well (red high, blue med, green low, purp med+high, darkened colors when unwalkable)
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.