Staredit Network > Forums > Modding Projects > Topic: Utility Mods?
Utility Mods?
Jul 30 2013, 9:25 am
By: Veta  

Jul 30 2013, 9:25 am Veta Post #1



hi

question, are there any mods that purely expand on the features of vanilla brood war? for example making the game 12+ players, removing firelag or other now arbitrary terrain/unit/sprite/location limits, etc

i'm impressed by what the koreans accomplished with wlauncher and their private fish server and always wondered if an equally well distributed, network-functional mod could add to that

maybe i don't understand the obstacles involved

Post has been edited 2 time(s), last time on Jul 30 2013, 11:38 pm by Veta.



None.

Jul 30 2013, 8:32 pm Pr0nogo Post #2



There was a limit expander that IskatuMesk used for his Armageddon Onslaught mod, but I believe it was only functional for a specific version of Brood War (1.10).




Aug 1 2013, 2:02 am O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

It also had a bunch of unexpected problems because changing the limits for things is really complicated and involved. All the limits are extremely hardcoded, so you have to find every reference to them as well.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 1 2013, 5:54 pm Sand Wraith Post #4

she/her

I'm not sure how difficult that would be at this point with Hercanic's work on his analysis of SCBW.




Aug 2 2013, 10:58 am Veta Post #5



thanks for the answers



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
Please log in to shout.


Members Online: Roy, Pr0nogo