Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Feb 14 2019, 11:36 pm Black_Overseer Post #41



Quote from Pr0nogo
Quote
This looks very cool. What is it from?

model from sc2mapster, delphiniumkey.
https://www.deviantart.com/delphiniumkey




Feb 15 2019, 2:09 pm Black_Overseer Post #42








Feb 16 2019, 9:11 am Black_Overseer Post #43







KMC New Unit Brontes

WIP


Unit Voice - https://www.sc2mapster.com/projects/custom-unit-responses/files/2516684

Post has been edited 1 time(s), last time on Feb 16 2019, 4:41 pm by Black_Overseer.




Feb 16 2019, 4:44 pm Black_Overseer Post #44








Feb 17 2019, 9:49 am Black_Overseer Post #45





Model and Animation by. KRLewis(rlaeodhks80)

WIP

Post has been edited 1 time(s), last time on Feb 17 2019, 11:46 am by Black_Overseer.




Feb 20 2019, 3:08 pm Black_Overseer Post #46











Feb 26 2019, 5:04 am Black_Overseer Post #47




Teaser




Gameplay




Feb 26 2019, 6:20 am Pr0nogo Post #48



When is the new version shipping? Will it be in time for the next mod night? :teach:




Feb 26 2019, 6:46 am Black_Overseer Post #49



Quote from Pr0nogo
When is the new version shipping? Will it be in time for the next mod night? :teach:
In early March. :)




Feb 27 2019, 6:46 am Voyager7456 Post #50

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking forward to giving it a try!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 16 2019, 9:13 am Black_Overseer Post #51



Updated.




Mar 17 2019, 5:09 am Black_Overseer Post #52



Windows XP Crash Error Hotfix




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[09:45 am]
SiKiN -- Yea cheers but I think I'll land on 20db, hes fine how he is.
[08:53 am]
Pr0nogo -- run that over your file and see how it matches up, normalize it to 90-99% afterwards and you're probably all set
[08:52 am]
Pr0nogo -- I don't know how to do it in audacity, I use audition 1.5 (easy to find for free), and my hardlimit settings look like this: https://i.imgur.com/5Mdxn4V.png
[07:33 am]
SiKiN -- I mean I think it sounds loud enough, and I dont know how to do what youre saying. http://www.staredit.net/sc1db/file/4400/
[06:34 am]
Pr0nogo -- it raises the sound floor, which will have varying effects, e.g. if there's quiet background noise it will get amplified more than the louder samples of the waveform
[06:33 am]
Pr0nogo -- what you'll want to investigate is dynamics processing, or at the very least hard limiting
[06:07 am]
SiKiN -- Can't really go higher than 20db or is screws the voice up something shocking.
[06:05 am]
SiKiN -- I increased to 12db, did ok. Hydralisk attacks where still louder. So I changed to 20db and you can definitely hear it now but its still pretty quiet. Still though I can hear it. So done deal.
[05:37 am]
Pr0nogo -- unless it's a new bug with the remaster
[05:36 am]
Pr0nogo -- there is no issue with equalization, he just didn't have his sounds normalized
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