Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Feb 14 2019, 11:36 pm Black_Overseer Post #41



Quote from Pr0nogo
Quote
This looks very cool. What is it from?

model from sc2mapster, delphiniumkey.
https://www.deviantart.com/delphiniumkey




Feb 15 2019, 2:09 pm Black_Overseer Post #42








Feb 16 2019, 9:11 am Black_Overseer Post #43







KMC New Unit Brontes

WIP


Unit Voice - https://www.sc2mapster.com/projects/custom-unit-responses/files/2516684

Post has been edited 1 time(s), last time on Feb 16 2019, 4:41 pm by Black_Overseer.




Feb 16 2019, 4:44 pm Black_Overseer Post #44








Feb 17 2019, 9:49 am Black_Overseer Post #45





Model and Animation by. KRLewis(rlaeodhks80)

WIP

Post has been edited 1 time(s), last time on Feb 17 2019, 11:46 am by Black_Overseer.




Feb 20 2019, 3:08 pm Black_Overseer Post #46











Feb 26 2019, 5:04 am Black_Overseer Post #47




Teaser




Gameplay




Feb 26 2019, 6:20 am Pr0nogo Post #48



When is the new version shipping? Will it be in time for the next mod night? :teach:




Feb 26 2019, 6:46 am Black_Overseer Post #49



Quote from Pr0nogo
When is the new version shipping? Will it be in time for the next mod night? :teach:
In early March. :)




Feb 27 2019, 6:46 am Voyager7456 Post #50

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking forward to giving it a try!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 16 2019, 9:13 am Black_Overseer Post #51



Updated.




Mar 17 2019, 5:09 am Black_Overseer Post #52



Windows XP Crash Error Hotfix




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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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