Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Feb 14 2019, 11:36 pm Black_Overseer Post #41



Quote from Pr0nogo
Quote
This looks very cool. What is it from?

model from sc2mapster, delphiniumkey.
https://www.deviantart.com/delphiniumkey




Feb 15 2019, 2:09 pm Black_Overseer Post #42








Feb 16 2019, 9:11 am Black_Overseer Post #43







KMC New Unit Brontes

WIP


Unit Voice - https://www.sc2mapster.com/projects/custom-unit-responses/files/2516684

Post has been edited 1 time(s), last time on Feb 16 2019, 4:41 pm by Black_Overseer.




Feb 16 2019, 4:44 pm Black_Overseer Post #44








Feb 17 2019, 9:49 am Black_Overseer Post #45





Model and Animation by. KRLewis(rlaeodhks80)

WIP

Post has been edited 1 time(s), last time on Feb 17 2019, 11:46 am by Black_Overseer.




Feb 20 2019, 3:08 pm Black_Overseer Post #46











Feb 26 2019, 5:04 am Black_Overseer Post #47




Teaser




Gameplay




Feb 26 2019, 6:20 am Pr0nogo Post #48



When is the new version shipping? Will it be in time for the next mod night? :teach:




Feb 26 2019, 6:46 am Black_Overseer Post #49



Quote from Pr0nogo
When is the new version shipping? Will it be in time for the next mod night? :teach:
In early March. :)




Feb 27 2019, 6:46 am Voyager7456 Post #50

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking forward to giving it a try!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 16 2019, 9:13 am Black_Overseer Post #51



Updated.




Mar 17 2019, 5:09 am Black_Overseer Post #52



Windows XP Crash Error Hotfix




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[05:57 am]
Suicidal Insanity -- Pretty sure if you look at the trigger struct definition in the EUD talk you will see the real count :P
[03:53 am]
jjf28 -- so at least 22 bytes are definitely owners**
[03:17 am]
jjf28 -- rest of trigger owners are essentially 3rd party inventions
[03:16 am]
jjf28 -- p1-8, force1-4, all players
[03:16 am]
jjf28 -- o u rite
[03:07 am]
O)FaRTy1billion[MM] -- triggers can be owned by more than just the first 8 though
[02:41 am]
jjf28 -- in the list of groups I just call it "Id27" https://puu.sh/DV0sl/9ffe6a8612.png
[02:39 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: I think its 27 and padding
Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
you may as well say it's 8bytes + padding
[02:38 am]
jjf28 -- these flags? https://puu.sh/DV0q6/2adbd2e63e.png
[2019-7-19. : 9:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
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