Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Feb 14 2019, 11:36 pm Black_Overseer Post #41



Quote from Pr0nogo
Quote
This looks very cool. What is it from?

model from sc2mapster, delphiniumkey.
https://www.deviantart.com/delphiniumkey




Feb 15 2019, 2:09 pm Black_Overseer Post #42








Feb 16 2019, 9:11 am Black_Overseer Post #43







KMC New Unit Brontes

WIP


Unit Voice - https://www.sc2mapster.com/projects/custom-unit-responses/files/2516684

Post has been edited 1 time(s), last time on Feb 16 2019, 4:41 pm by Black_Overseer.




Feb 16 2019, 4:44 pm Black_Overseer Post #44








Feb 17 2019, 9:49 am Black_Overseer Post #45





Model and Animation by. KRLewis(rlaeodhks80)

WIP

Post has been edited 1 time(s), last time on Feb 17 2019, 11:46 am by Black_Overseer.




Feb 20 2019, 3:08 pm Black_Overseer Post #46











Feb 26 2019, 5:04 am Black_Overseer Post #47




Teaser




Gameplay




Feb 26 2019, 6:20 am Pr0nogo Post #48



When is the new version shipping? Will it be in time for the next mod night? :teach:




Feb 26 2019, 6:46 am Black_Overseer Post #49



Quote from Pr0nogo
When is the new version shipping? Will it be in time for the next mod night? :teach:
In early March. :)




Feb 27 2019, 6:46 am Voyager7456 Post #50

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking forward to giving it a try!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 16 2019, 9:13 am Black_Overseer Post #51



Updated.




Mar 17 2019, 5:09 am Black_Overseer Post #52



Windows XP Crash Error Hotfix




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[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
Please log in to shout.


Members Online: Roy, Voyager7456, RdeRenato