Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Jul 28 2013, 7:02 pm Black_Overseer Post #1




StarCraft: Burning Ground


Kel-Morian Combine, after being bombed, destroyed and desolated, found at Mar Sara and Chau Sara a very unique mineral by bombard and captured Sara System stationing some soldiers and manpower to mine the minerals.

After capturing Sara System's Planet, they secretly founded a anti-dominion force, supporting other anti-dominion forces at the same time. Umojan Protectorate hating Dominion also started to support Kel-Morian secretly.

Somehow, dominion got to know it and they sent Ghost Agent to Moria, the capital, and installed a Psi Emitter at the very central underground of the city.

As a result, Moria started to be attacked by Zerg and fell in panic. Quarantine Zones will be established, international trade was canceled and stock market was collapse.

Kel-Morian Combine had already given up their frontier planets because of financial and decreasing production of mines and it became a very dangerous situation after Zerg's attack.

Finally, Kel-Morian Combine's and Morian Miner combine's leader, General Mah Sakai, founded out that Dominion caused this problem and he let his new order to pass the law quietly.

It was a plan to resist the dominion, the operation was called "Burning Ground"

Likewise, Dominion also started to act against it the same way, just as eye for an eye and a tooth for a tooth.
It was a fight of money, there was mercenaries on the battlefield instead of their own soldiers.

Shortly after that, it came to 2nd Guild war.

It is a war of mercenaries, who became blind to all but money.





Screenshots


Videos


Starcraft : Burning Ground (A Mod for Starcraft: Brood War)
Requirments: StarCraft Brood War Version 1.16.1

Download
StarCraft: Burning Ground - Fall of the Gods v2.00


Requirments: StarCraft : Brood War Version 1.16.1

Please Copy 'fmod.dll' file to 'starcraft.exe' folders and copy to 'BG_v2.00.exe' Path too.
Please setting starcraft version to 1.16.1
if you find bug or something like that, contact me.

=== Update Note ===

Remaked Unit

UED

Pioneer
Pirate Capital Ship -> Airbone Ark
UED Building Remake

Kel-Morian Combine

SCV
Valkyrie -> Tigershark
Hammerhead Tank -> Brontes
Spartan Company -> Gremlin

New Units

Arachne
Field Devastator
Zergling/Hydralisk
Hybrid
Neutral Animals

UI Sight Indicator Changes

Display circle of unit's weapon range at least 10.
(Revenant's weapon range will be drawn when single selected.)

Reconverted Graphics

Roki
Crusader
Droppot Effect

Plugins Changed & Bug Fix

Improved Game Optimization and more stable.
Deleted observer mode.
Fixed tooltip error.
Fixed displaying invincible unit's hp strings bug.
Unused units will be dead every time.
Rich mineral field's display color at minimap changed to yellow.

New System

Hybrid Lab System
In Game after 10 minutes, can be captured by Ground Units.
Hybrid Lab building's owner is granted the ability to recruit Hybrids from the building.
Although AI players will capture Hybrid Labs, they never train Hybrids.

Ai Elite Unit System
Role is Base Expansion Guard.
if you kills Ai Elite Units, you can loot mineral and gas resources.

Balance Change list

Centurion
Spawn Medibot's cost 100->75

Jet Vulture/Death Head
Use weapon for structure attack to Ambassador MCV that packed up too.

Crusader
New passive ability: Restores plasma shields fast in disguise.
Requirement: Strategy Center -> Battle Lab

Terror Drone
Damage: 95(+15) -> 105(+15)
HP: 35/25 -> 30/25
Cost: 50/30 -> 50/35
Applied weapon upgrade now.

Tech Reactor
Placement Box Size: 64x64->32x64

EXP Units
Use no supplies now.

Odin
HP: 1750->2000
Ground weapon damage: 50(+10)x2 -> 60(+10)x2
Air weapon damage : 10(+1)x2 -> 12(+1)x2

All
Worker damage: 5->6

Post has been edited 3 time(s), last time on Mar 16 2019, 9:12 am by Black_Overseer.




Jul 28 2013, 7:06 pm lil-Inferno Post #2

Just here for the pie

Wow, looks very cool, sort of like what SC2 should have been. I'll have to check it out some time.




Jul 28 2013, 7:15 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

If you edited the tilesets to make them a bit more futuristic, I feel like it'd make this mod even cooler. I know SC is already futuristic, but if you edited badlands to make the structures look more like tall buildings or something, it would add a lot more immersion to the mod, given that you're running about with war machines and stuff. It looks awesome, regardless; I'll try to play it some time.




Jul 29 2013, 7:17 am Black_Overseer Post #4



Quote from lil-Inferno
Wow, looks very cool, sort of like what SC2 should have been. I'll have to check it out some time.

thanks! :)




Jul 29 2013, 7:19 am Black_Overseer Post #5



Quote from Dem0n
If you edited the tilesets to make them a bit more futuristic, I feel like it'd make this mod even cooler. I know SC is already futuristic, but if you edited badlands to make the structures look more like tall buildings or something, it would add a lot more immersion to the mod, given that you're running about with war machines and stuff. It looks awesome, regardless; I'll try to play it some time.

thanks, but the tilesets edit is so hard to work.






Aug 1 2013, 2:09 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

You can use PyTile instead of that old editor.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 1 2013, 3:49 am Black_Overseer Post #7



Quote from O)FaRTy1billion[MM]
You can use PyTile instead of that old editor.

PyTile too.
uncomfortable.




Aug 1 2013, 6:47 am Pr0nogo Post #8



Tile editing is incredibly frustrating, mostly because the tools are archaic and the manner with which we're forced to edit them is retarded.

Nice to see this project picking up steam.




Aug 1 2013, 10:12 am Black_Overseer Post #9



Quote from Pr0nogo
Tile editing is incredibly frustrating, mostly because the tools are archaic and the manner with which we're forced to edit them is retarded.

Nice to see this project picking up steam.

agree, tile editing is worst ever.
tile tools all sucks.

anyway, thanks :)

p.s : I'm still using your unit voice :) thank you.




Aug 1 2013, 7:42 pm Pr0nogo Post #10



I can do more voice acting later on. Just let me know which units you need acted and I'll send you some stuff.




Aug 16 2013, 4:00 am Black_Overseer Post #11



Quote from Pr0nogo
I can do more voice acting later on. Just let me know which units you need acted and I'll send you some stuff.
ok, thanks :) check message.




Aug 16 2013, 4:01 am Black_Overseer Post #12





new tank model.




Aug 24 2013, 9:19 am Black_Overseer Post #13



0.4b update!

known issue & bugs

KMC playing as Computer can't do anything (AI Problem)
KMC Computer Ai Crash. don't select KMC Computer!!

what's new?

Plugin v0.4b list
Nuke Missile Crash fixed.
Plugin Performance fixed. (pastelmind's help)
Hammerhead Tank Stealth
Supply Depot stuck problem fixed.
Bunker button error fixed.
Flag Beacon Crash fixed.

v0.4b New Unit/Bldg list
KMC Factory New Unit - Hammerhead Tank

v0.4b Balance list
Death Head, Siege Breaker is now Dominion Exclusive unit.
Warmech HP nuffed, 500 -> 450
Warmech Skill Tank Buster Range nuffed, 25 -> 20
Loki Super Unit HP nuffed, 2500 -> 1500
Odin Super Unit HP buffed, 1500 -> 3500

some balance fixed.




Aug 25 2013, 5:21 am TheSpiritOfModNights Post #14



Quote from O)FaRTy1billion[MM]
You can use PyTile instead of that old editor.
I still prefer my personal modified version of hawt tiles ;o



None.

Sep 18 2013, 3:12 pm ClansAreForGays Post #15



pretty!




Mar 8 2014, 3:26 am DoomDoomDoom Post #16



This looks great! :D
Is it just me or it does'nt work online?
I played this for hours yesterday gj :D



None.

Mar 8 2014, 7:01 am Black_Overseer Post #17



Quote from DoomDoomDoom
This looks great! :D
Is it just me or it does'nt work online?
I played this for hours yesterday gj :D

hmm.. how about this server?
http://www.moddb.com/mods/sc-sum-starcraft-super-unit-mod/news/sc-sum-goes-online




Mar 8 2014, 7:10 am Black_Overseer Post #18



0.5 updated.




Mar 10 2014, 8:03 pm DoomDoomDoom Post #19



Quote from Black_Overseer
0.5 updated.
Does it fix the Hel's Angel Problem?
I was just playing it and one Hel's Angel died to a zealot. It has 0/180+ cant move
I dont know if you have fixed it. I dont know if this is how u post a screen shot but here.
Hope it helps :)
(Oh and it also cant change into flying form)

Attachments:
SCScrnShot_031014_160131.pcx
Hits: 1 Size: 240.88kb



None.

Mar 11 2014, 8:37 am Black_Overseer Post #20



Quote from DoomDoomDoom
Quote from Black_Overseer
0.5 updated.
Does it fix the Hel's Angel Problem?
I was just playing it and one Hel's Angel died to a zealot. It has 0/180+ cant move
I dont know if you have fixed it. I dont know if this is how u post a screen shot but here.
Hope it helps :)
(Oh and it also cant change into flying form)

yes, fixed.




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[11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
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[2024-4-17. : 1:53 am]
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[2024-4-17. : 1:52 am]
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[2024-4-17. : 1:08 am]
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Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
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