Staredit Network > Forums > SC1 Map Showcase > Topic: Auburn Island (0.5)
Auburn Island (0.5)
Jul 8 2013, 7:51 pm
By: BloodyZombie117  

Jul 8 2013, 7:51 pm BloodyZombie117 Post #1

I have no idea what to put here... So I guess I'll just put this here.


Auburn Island
An Open Zombie RPG
Version 0.5

An Advanced Starcraft Map
(This means the systems will take some learning to get used to)
Please provide feedback. I need questions to various things.


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Map Details:
256x256
Square Tiles (For more room to explore!)
4 Players (
1- White, 2- Orange, 3- Green, 4- Blue)
2617 Triggers (Note, they were all done by hand. No Macro Triggers)
3025 Triggers as of (0.3)
3132 Triggers as of (0.4)
3236 Triggers as of (0.5)
Ice World Tileset

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Story:
In the year 2006, "zombies" have risen to the top of the world's most interesting creature. Slow, stupid, fun to kill... The government realized there could be a profit if they could produce a virus that could turn a city into an infected playground. In 2030, they succeeded in finding a virus to benefit their goals: The Regex Virus. Armed with the ability to regenerate, these zombies would never truly die, and prove to be the least expensive way to turn a profit... Before the virus was released, many employees who worked on the project complained about using real people as test subjects... The effects of that fight ended with an artificial island being set up, along with a full-fledged city full of human clones. The year is now 2037, you have paid the fee. You are about to enter Auburn Island, with nothing on you but your knowledge, you prepare to have the greatest time of your life.

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Features:
Difficulty Customizer
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+Quests (Enabled by Default)
Allow the game to spawn Quests to complete for rewards, like Xp and Cash, Supplies, Weapon Parts, or even a key to the most powerful weapon in-game!

+Quest Radar (Enabled by Default)
Allows quests to ping their location, giving players an idea of where their objectives are.

+Respawn (Disabled by Default)
Using advanced cloning technology, whenever you die, the chip from your dead body sends out a signal, which gets a clone of you ready to deploy back out into the city. This allows the players who died the privilege to walk again; the only thing they lose is their current weapon. But they will be able to pick it up again from a random spawn.

+Item Respawn (Disabled by Default)
Allows the game to spawn more items for your enjoyment. (Only replaces taken items)

+Loot Respawn (Disabled by Default)
Allows the game to reset the loot inside lootable containers.

+Hunger (Enabled by Default)
Gives the game an edgier difficulty. Not only are you trying to survive health wise, you’re also going to need food.

+Food Spoilage (Enabled by Default)
This turns some food into versions that take away your hunger level… Never eat below 10!

+Weapon Requirements (Enabled by Default)
You must kill enemies if you want to be able to use the more powerful weapons of the game. Gives it a bit more difficulty since you’ll have to wait to use the deadly weapons.

+Weapon Switching (Enabled by Default)
When this is enabled, it lets you switch weapons outside of shops. If it’s disabled, then you must equip your weapon in a shop. This was just thrown in so that people would be able to choose whether they wanted the Health glitch (Outside of shops), since there is no way to get rid of it. (Without the use of vHP or EUD’s,... Unless it’s possible to implement them without dropping the other players.)

+Auto-Aim (Enabled by Default)
Auto-Aim gives players the ability to shoot without worrying about manually attacking. (If disabled, you would have to manually choose to attack, and click on the unit you want to shoot. Think RE: One by BioJect)

+Shared XP (Enabled by Default)
Everyone gets an unmodified amount of XP from a kill. The killer gets the most, and gets the loot from their kill, while the others just get the small boost.

+Zombie Horde Mode (Disabled by Default)
When this is enabled, the zombie cap is raised to 200, and the zombie horde grows faster than normal. (Although their health stays the same)

+Anti-Zombie Gas (Disabled by Default)
This was put in to give you ample time to loot and make your way around the map. While the gas is active, it will stop the zombie's growth rate and kill all the basic zombies as well.
Expandable Item Pack
Stackable Items
Option to drop items
Random Item Spawn
Looting (Corpses, Cars, Trucks, Cash Registers)
Evolving Zombies
A bank to store unwanted items and weapons
Zombies will spawn in random locations (You’ll never see them spawn)
Scaling Difficulty (Think Borderlands, the more players, the faster the evolve rate for Zombies)
An ingame timer to keep track of your survival records

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Items:
Flare: Flares have been reworked in 0.5. They provide light, and are meant to draw the attention of the undead. Now when you stand close to them, they give you invincibility until they burn out or you walk away.
Sword: Used to 1-hit kill any zombies near you. Having difficulty taking something down? Use this to teach them a lesson. Has a random chance to break when you kill a zombie.
Regen-X: A shot that instantly heals you to your max health. (Based on level)
Booster: An experimental drug that increases Xp gained by 50%. Can cause you to overdose if you take too many. Takes 90 seconds to wear off.
Grenade: Chucks a grenade that attacks zombies for you.
Proximity Spider Mine: A proximity mine that sits there until either something trips it, or you detonate it.
Stat Booster: An experimental drug that increases both your hunger and health levels by 1.
Food: Can restore lost hunger. If enabled, the food can be spoiled and result in a loss of hunger points.
Backpack: Purchase this to increase your item space by 4 slots. (Trust me, that’s a lot)

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Classes:
Soldier: Negates weapon requirements, and can modify weapons with less parts.
Normal Health, +2 Hunger.
Student: Gains an additional 50% Xp by studying the enemies.
+1 Health, Normal Hunger
Medic: Gets a discount (Half) off of medical supplies, and can heal nearby units.
+3 Health, Normal Hunger
Survivalist: Obtains double the amount of food from drops.
+1 Health, +1 Hunger

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Enemies:
Slow Zombies: The backbone of the zombie horde. These zombies may be slow, but they pack a damaging bite. [90 Damage]
Normal Zombies: The faster of the zombie horde, but not the fastest. They pack a decent bite. [40x2 Damage]
Fast Zombies: These zombies are the fastest bipedal monsters of the game. They are weak, but they will do heavy damage. [60x2 Damage]
Armadiu: Latin for Long Arm, these zombies have an arm that can stretch indefinitely. They use their range to attack foes. [30 Damage]
Zombie Dogs: Because all games need an undead animal. They are fast, but weak. They are just there to irritate you. [25 Damage][/color]

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Shops: (All shops contain a vending machine to purchase Food for $5)
Gunshop: Where you go to pick up basic weapons (Although some are lying around other places) You can also upgrade your weapons and armor here, as well as modify the shotgun, or the flamethrower.
Hospital: Where you purchase medical supplies, and heal up.
Bank: Store all of your unwanted items in here for free. Also, your rewards from quests end up here as well.
Broker: Where you buy, or sell items. (Hint: Not all items can be sold)

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Weapons:
9mm Handgun [35 Damage + 5 per upgrade, Slow fire rate]
12-Gauge Shotgun [45 Damage + 10 per upgrade, Slow fire rate]
Modified Shotgun [70 Damage + 15 per upgrade, Slow fire rate]
Flamethrower [40 Damage + 6 per upgrade, Normal/Fast fire rate, Splash damage]
Modified Flamethrower [70 Damage + 12 per upgrade, Normal/Fast fire rate, Splash damage]
9mm SMG [25 Damage + 4 per upgrade, Normal/Fast fire rate]
5.57mm Assault Rifle [40 Damage + 6 per upgrade, Normal/Fast fire rate]
.50 Cal Magnum [85 Damage + 20 per upgrade, Slow fire rate]

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Quests:
Escort: Go out and find 2 ghosts that were dropped as reinforcements, and bring them back to a shop.
Supply Grab: Find a supply cache that was dropped by a resupply helicopter and bring the supplies back to a shop.
Search and Rescue: Find a crashed ship that was carrying supplies, and bring what you find back to a shop.
(0.2) Antidote Runner: An infected individual has requested a vaccine to be delivered to him. But there was a shipping error and the vaccine was dropped off somewhere else. Please find the vaccine and give it to the individual before time runs out.
(0.2) Toxicity: Some of the gas lines that distributed the Regex virus have deteriorated and are filling the air with a zombification gas. Find and fix the broken gas lines.
(0.2) Hunting Expedition: The producers have released a zombie elephant onto the island to test your skills. Go and kill this giant monster.
(0.2) Bait Tactics: A group of researchers want to study the virus, and use some of our zombies in a project. Please lure a few of them to the designated marker for extraction.
(0.2) Generator Repair: Some punk disabled one of the power generators around the city. (He was banned from the game for this) Please go and fix this generator.
(0.2) Bloodlust Rampage: A survivor has gone insane and started killing other humans. (We'd ban him from the game, but his chip is acting up) Please go find this asshole, and put an end to his life.

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Update History:
0.5- Some systems have been reworked. There is now a survival score that keeps track of how well you're doing. Your goal is to be the best. Also changed the Flare. Added a Protoss Shuttle for questions you may have in the map, but it isn't completely finished. It just provides information on shops as of right now. Please provide feedback so I can finish that system. 7/13/15
0.4- Updated Flamethrower stats. They were a tad bit too weak. Added a new option to play with, Anti-Zombie Gas. Weapons now heal to your max HP when picked up, unless you pick up a weapon dropped by another player. Also added some more Weapon Parts for modifying the Shotgun or the Flamethrower. 7/3/2015
0.3- Fixed item usage for players 2, 3, and 4. 1/27/14
0.2- New features, you can now sell food and Regen-X. Some bug fixes, and some new quests as well. 8/10/13
0.1- Uploaded to SEN 7/9/13

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SEN Challenges! (Can you prove yourself to be the best, like no one ever was?)
*Warning, these are out-of-game achievements, so they only make you feel better. Sorry for that. **Actually, I’m not sorry at all.
Explorer: Explore every inch of Auburn Island (Well, at least 99% of it)
Capped: Reach Level 50. (Probably the hardest thing that you’ll ever do in your clone’s life)
Thug Lyfe: Kill 500 zombies using manual aim (A + Click)
Cheeky Little Helper: Complete 25 quests. (From the bottom of your heart… Which might be all
over that tree)

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Screenshots: (Because every topic needs them!)





The Download Link of all Downloads!

Don’t be afraid to suggest anything you’d like to see in the next version of Auburn Island!
Seriously… Suggest stuff.


Post has been edited 23 time(s), last time on Jul 15 2015, 7:27 pm by BloodyZombie117.




Jul 8 2013, 8:59 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

more quests




Jul 9 2013, 1:59 am Leeroy_Jenkins Post #3



I'll give it a try with some friends soon. Looks massive.



None.

Jul 9 2013, 9:53 pm BloodyZombie117 Post #4

I have no idea what to put here... So I guess I'll just put this here.

I'll be adding quests when I get rid of my creator's block... I seriously can't think of anymore right now. :l
Edit: You may say: Why'd you upload an incomplete (But also complete) map? Well the answer to that is simple. Because it's extremely fun as of right now... I've spent hours testing it... If only I had more people to play with. Plus, I can get ideas while people have fun.
Edit 2: Just got ideas. 6 new quests. No details until it's released. Coming soon. A week maybe? Steam is having a summer sale so I'll try to get on the internet more, so if I finish the next update, then I'll upload it too.
Edit 3: Good news guys. The new update is now live... I'm only editing because I don't double post.
Edit 4: Not gonna double post. But if people would give feedback I could've fixed the player 2 - 4 trigger problems.
Fixed it nonetheless though.

Post has been edited 4 time(s), last time on Jan 27 2014, 8:23 pm by BloodyZombie117.




Jul 13 2015, 2:59 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Looks good!




Jul 14 2015, 1:18 am BloodyZombie117 Post #6

I have no idea what to put here... So I guess I'll just put this here.

Alright, I updated this early because I wanted to get some important bug fixes out there, especially the upgrades and the research facility.
Right now, I'm in desperate need of some feedback. Anything about how to play, what to do, what confuses you... If you don't understand how the item system works, I can't really help you there.




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