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Spider Mine Gun Turrets

Creator: Saox
Time: Jan 3 2008, 2:55 pm

Post #1     Saox Jan 3 2008, 2:55 pm

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Hi!

I've been trying to do this several times but failed each time I made an approach. Is this possible or is it not to make the vulture place spider mines, that are simple mines that fires long ranged lasers instead of moving to the closest enemy unit and killing it in an self-destructive explosion?
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Post #2     NightKev Jan 4 2008, 1:41 am

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What exactly have you already tried?
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Post #3     Sie_Sayoka Jan 4 2008, 10:51 am

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Use a movement trigger to move the spider mine back to where it is placed so it has the appearance that it is up. Then create a cloaked wraith above it.
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Post #4     Saox Jan 4 2008, 2:10 pm

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This is the modding assistance, not ums assistance. I know well of how to use triggers. Cloaked wraiths are not satisfactory.
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Post #5     Sie_Sayoka Jan 4 2008, 7:43 pm

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oh my bad i accidentally clicked the wrong section yesterday
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Post #6     TF- Jan 8 2008, 12:56 am

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( user posted image )
This post was edited 1 times, last edit by TF-: Jan 8 2008, 1:03 am.
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Post #7     A_of-s_t Jan 10 2008, 3:17 am

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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Dat edits + iscript edits should do it.
From silent:
"lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you"
This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it.
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