Let's say, players 1 and 2 are human controlled. A condition for a good dose of player 1 triggers is ... "All players have suffered exactly 0 deaths of [unit]". So, now let's say, player 2 leaves the game. Does this condition still check for player 2 deaths even after he's gone?
None.
Edit: Completely missed that you were trying to check for Player 2's death with "All Players". NudeRaider is correct.
Post has been edited 1 time(s), last time on Jul 2 2013, 9:04 pm by Azrael.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Nope. All Players is a player group (like Forces) and as such only includes present players. StarCraft automatically filters non-present players from player groups.
If you want to check for non-present players you'll have to check for individual players.