Staredit Network > Forums > Modding Assistance > Topic: siege unit's hilarious bug.
siege unit's hilarious bug.
Jun 24 2013, 11:05 am
By: Black_Overseer  

Jun 24 2013, 11:05 am Black_Overseer Post #1




turret always watch target problem. it seems like moonwalk!
how can i fix this bug?

Post has been edited 1 time(s), last time on Jun 24 2013, 11:51 am by Black_Overseer.




Jun 24 2013, 12:27 pm TF- Post #2

🤙🏾

That is how Goliaths and Siege Tanks normally behave, I think you can edit a turret's degree of freedom somehow but I don't know where. It should be editable because the Goliath has less freedom than the Tank.



🤙🏾

Jun 24 2013, 12:45 pm Black_Overseer Post #3



Quote from TF-
That is how Goliaths and Siege Tanks normally behave, I think you can edit a turret's degree of freedom somehow but I don't know where. It should be editable because the Goliath has less freedom than the Tank.

that viking is Duke(tank)

and goliath has same problem.
moonwalk hovering.




Jun 24 2013, 4:56 pm Vrael Post #4



You have created something beautiful and wonderous. Why would you want to "fix" such a thing? :D



None.

Jun 24 2013, 5:10 pm Black_Overseer Post #5



Quote from Vrael
You have created something beautiful and wonderous. Why would you want to "fix" such a thing? :D

http://youtu.be/8l_Lvnhakzs?t=13s
it's strange.
you can see.
0:13 some vikings foot animation stopped. and hovering.




Jun 25 2013, 7:17 am pastelmind Post #6



Very interesting, though I'm not sure if it can be fixed. One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent. Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method.

By the way, how did you make the extra 10th button? Does it involve FireGraft or something else entirely?



None.

Jun 25 2013, 8:28 am Black_Overseer Post #7



Quote from pastelmind
Very interesting, though I'm not sure if it can be fixed. One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent. Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method.

By the way, how did you make the extra 10th button? Does it involve FireGraft or something else entirely?

One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent -> can't hold position auto attack.
Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method. -> can't cancel unit train (factory)

that's not extra button, just binedit editing.
anyway, thanks for your answer. :)




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