Staredit Network > Forums > Modding Discussion > Topic: Transforming unit
Transforming unit
May 9 2013, 8:42 am
By: Raygoza  

May 9 2013, 8:42 am Raygoza Post #1



Just like the Siege tank and Duke tank, but without using the zerg mutation function, I believe that the siege tank transformation function could be reused but wiould require you to have 4 units, of which 2 of them will be the base unit and the other two being the turrets for every corresponded mode.
For units that are supposed to transform but doesn't have a turret, the turret unit would still exist but would be unarmed and blanked.
Because 2 transforming units in the game is not enough if you want or need additional ones.

Any suggestions on how to do this (reusing the tank transformation function) or maybe an other creative solution?



None.

Jun 19 2013, 2:37 pm JimRaynor187 Post #2



The only solution is reuse Duke



None.

Jul 5 2013, 7:29 am Raygoza Post #3



Ok, could there be some possibilty to mimic the transformation function in rerms of gameplay.
Let's say you'd like to introduce the Warp Prism and it would have to transform between pylon (stationary) and travel form (mobile), how would it be if it was mimiced with the zerg mutation function?
The effect woukd only havet o be played backwards if that's possible for this purpose.

Any thoughts?



None.

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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
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Echo -- Did Crescent Dyne ever get finished
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Echo -- My minerals still negative from Moose
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Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
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Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
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