Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help on an arena map!
Need help on an arena map!
Apr 21 2013, 3:53 am
By: Omegwavex  

Apr 21 2013, 3:53 am Omegwavex Post #1



Making a map for my 'clan'
Would prefer to talk over skype for faster responses. :) ~~ Bsgunner
Would also like help for the future ( Thinking of 'spells' and how to make them! )
Thanks!



None.

Apr 21 2013, 4:52 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

I doubt hardly anyone here is going to talk to you over skype, so you should just post your questions here. There are a lot of people here who are good at map making, so if you post a question, you should get a reply relatively fast.




Apr 21 2013, 5:15 am Omegwavex Post #3



Quote from Dem0n
I doubt hardly anyone here is going to talk to you over skype, so you should just post your questions here. There are a lot of people here who are good at map making, so if you post a question, you should get a reply relatively fast.

It's not one question. It's a series of questions that will take time to make and think of. Which is why I prefer skype.



None.

Apr 21 2013, 5:58 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

We have a Skype chat but I think you need to be invited to join it. PM http://www.staredit.net/?member=1864 or http://www.staredit.net/?member=1188 or ask around in the shoutbox for someone to let you in.

However I still recommend that you post your questions here as the SEN Skype channel is not official and is meant for chatting and not for answering mapmaking questions.
If everyone just went on Skype with his mapping questions we'd have no content to run a forum and all knowledge gained would be lost for future reference. This is especially true when you have lots of questions.

Seeking help in a chat is more suited for when you have a simple question and want it answered quickly.




Apr 21 2013, 6:08 am jjf28 Post #5

Cartography Artisan

Here's a fair amount of info and references that should be helpful in the creation of spells and general arena maps, ask for help with specifics!

- You'll need gridding: Grid Systems, they all have their strengths and weaknesses to consider, for small arenas I recommend location grids exclusively.
- And death counters: Death Counters, with Binary Countoffs if you're doing math.
- http://www.staredit.net/topic/14750/ and Exact Coordinate Detection are ways to be picky with mobile gridding.

- Many spell-casting systems are based off disruption web or dark swarm casts (simply center a location at wherever a swarm or dweb hits and do your effects/damage), keep in mind that these are always owned by player 12.
- Spell-casting systems sometimes use Direct Damage Systems, or Virtual Hitpoints
- An advanced targeting/spell-casting/selection system of my own: Navi Targeting

- It can be useful to know your direction direction-based collision detection, or there are EUD methods to get general directions
- EUDs can be used for detecting just about anything when there isn't a condition already designated for it.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 21 2013, 3:47 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

Quote from NudeRaider
We have a Skype chat but I think you need to be invited to join it. PM http://www.staredit.net/?member=1864 or http://www.staredit.net/?member=1188 or ask around in the shoutbox for someone to let you in.

However I still recommend that you post your questions here as the SEN Skype channel is not official and is meant for chatting and not for answering mapmaking questions.
If everyone just went on Skype with his mapping questions we'd have no content to run a forum and all knowledge gained would be lost for future reference. This is especially true when you have lots of questions.

Seeking help in a chat is more suited for when you have a simple question and want it answered quickly.
The Skype chat we use is for socializing purposes only, and I think the only people who would help are Azrael and Roy, but he could just post the questions here and get the same results. :P




Apr 21 2013, 5:29 pm DevliN Post #7

OVERWATCH STATUS GO

You'd really be better off asking questions here at this rate. You'd also be able to get responses from all sorts of knowledgeable people that way. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2013, 9:32 pm Azrael Post #8



I've been helping him on Skype extensively since he posted his first question a few weeks ago. For brainstorming spell ideas, it's probably better to do it in a public setting, so other mapmakers can benefit from the combined effort as well.

As for the results of the chat help being lost to other mapmakers, I'm also concerned about this; for the original thread regarding a tank ability, I'll post the triggers for the final system after it's completed. I've written out the triggers, but not in the language SCMDraft2 uses, so he's doing the actual implementation himself. It should probably be done in the near future.

For those interested, it should be noted that air units are sometimes present in the arena, so any abilities need to account for that.




Apr 27 2013, 3:21 am MetalGear Post #9





There you go, there's your new spell in action :)



None.

Apr 27 2013, 4:07 am Dem0n Post #10

ᕕ( ᐛ )ᕗ

:0_0: Holy shit, dude, that's awesome. Nice job on that.




Apr 27 2013, 5:07 am DevliN Post #11

OVERWATCH STATUS GO

What's the purpose of the Vultures at the end?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 27 2013, 6:17 am Leeroy_Jenkins Post #12



Quote from DevliN
What's the purpose of the Vultures at the end?

I would suppose that the vultures are there to attack any enemies that might be around.



None.

Apr 27 2013, 6:58 am DevliN Post #13

OVERWATCH STATUS GO

But the Lurkers already do that, I assume, unless it's supposed to be added damage or something I guess. At first I thought it was just to add a death effect to the removal of the Lurkers, but since we see them for a moment I figured that wasn't the case. :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 27 2013, 12:01 pm MetalGear Post #14



I don't know, I just triggered what he asked for... I guess its just for added visual effect and a bit of extra damage.



None.

Apr 27 2013, 11:09 pm Omegwavex Post #15



It was for a bit of extra damage at the end. :) Thanks for the help Metal!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:19 am]
Linekat -- cool
[01:56 am]
Oh_Man -- cool bit of history, spellsword creator talking about the history of EUD ^
[09:24 pm]
Moose -- denis
[05:00 pm]
lil-Inferno -- benis
[2024-4-19. : 10:41 am]
v9bettel -- Nice
[2024-4-19. : 1:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[2024-4-18. : 10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[2024-4-18. : 10:11 pm]
Ultraviolet -- :P
[2024-4-18. : 10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
Please log in to shout.


Members Online: eksxo