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Angel-Serenity Defense v0.4
Creator: GM)xgmx
Time: Sep 2 2007, 5:35 am
 GM)xgmx Sep 2 2007, 5:35 am Post #1
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People please do *NOT* post here about how the lights don't work, I know already, I haven't gotten them to work at all, I plan on getting them to work in v0.5 though (though please take note that i said that about all the versions since the alpha testers and I found the glitch in v0.1).


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This post was edited 1 time, last edit by xgmx: Sep 2 2007, 5:37 am.
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 [EcHo] Sep 2 2007, 8:29 am Post #2
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It is bugged due to the long file size name
A way to fix this is to save it under a shorter name when you guys download it.
xgmx, this map has potential but this style of map is over used. I'm sure you couldve put more work into it, like organizing the buildings better and changing unit damage and paths. If this is one of your early maps, good job I'm sure you can progress well.
This post was edited 1 time, last edit by EcHo: Sep 2 2007, 8:33 am.
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MicrophoneChecka
If knowledge is the key, then show me the light
 Excalibur[MM] Sep 2 2007, 9:06 am Post #3
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Also
The distances from spawn to mid are uneven, which is pretty unfair.
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 GM)xgmx Sep 2 2007, 2:46 pm Post #4
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I plan on fixing more bugs when I release v0.5 (which I have been putting off due to school [9th grade]). I guess I did rush it, I wanted to make a good map and fast, it took like 3, 4, or 5 days to make (possibly six, not really sure, I'm bad at dates). Sorry if the filename is to long, it works fine on Bnet, perhaps its just the download locations add some files letters to it or something (or most likely they put Angel-Serentiy_Defense_v0.4 instead of Angel-Serenity Defense v0.4 ([which is the file name]). Ya, that type of defense is used quite often. Also in the briefing it says v0.4 was realeased the 20th when really it was released August 21st, I made v0.3 on the 23rd, and forgot to change the date. They are uneven, I never realized that, I'll see what I can do in 0.5.


thanks everyone for your feedback
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[03:47 am]
[EcHo] -- wow we have our very own seNsync here
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