Staredit Network > Forums > SC2 Assistance > Topic: Set Tint Color of Actor
Set Tint Color of Actor
Apr 9 2013, 10:39 am
By: DevliN  

Apr 9 2013, 10:39 am DevliN Post #1

OVERWATCH STATUS GO

Is there a way to set the tint color of an actor that has no unit associated with it? I've been trying to change the tint color of an actor that's using an OmniLight model, and can't seem to figure out how to get it to work. When I'm using the "Actor - Send Actor Message" action, it wont properly link to the actor. Is there maybe a way to set the tint via Catalog instead? I'm at a loss here.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 9 2013, 11:23 am TF- Post #2

🤙🏾

There must be, I've sent Set Tint and Set Opacity messages to doodads, just make sure you're using the right trigger action.
If you used the omnilight doodad then you should be able to target it with Send Actor Message where Actor is the "Actor From Doodad" function.
If it's a dynamically created actor, you'll need to use one of the 'Send Actor Message to Actors in Region' actions or however they're called.



🤙🏾

Apr 9 2013, 11:53 am DevliN Post #3

OVERWATCH STATUS GO

Doodads are still considered units, though, right? This is just a model and an actor, nothing else. It's only being used to attach to other things.

So essentially the question is whether I can send an actor message to an actor without a unit associated with it to begin with, and if it can be done while the actor isn't created via triggers or pre-placed on the map?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 9 2013, 11:57 am TF- Post #4

🤙🏾

Doodads are definitely not units, just actors. How is this actor created anyway?



🤙🏾

Apr 9 2013, 6:51 pm DevliN Post #5

OVERWATCH STATUS GO

I created a model linking to an OmniLight. Then I created an actor linking to that model. In the Events+ for the actor, I have it created on units and killed when those units die.

I guess I can create the actor somewhere on the map, change it, and then kill the actor. I was just hoping there was a better way to do it. :/

EDIT:
Hmm. So I'm creating the actor at a point on the map, then using "Actor - Send message (Set Tint Color (Color((Current player IntegerVariable color))) with HDR 1.0 over 0.0 seconds) to actor (Last created actor)" and it isn't working. I'm about ready to scrap this idea entirely.

Post has been edited 1 time(s), last time on Apr 9 2013, 7:08 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 9 2013, 7:21 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You can't tint light.

You need to swap the model via actor message to alter the omni light color...




Apr 9 2013, 7:30 pm DevliN Post #7

OVERWATCH STATUS GO

Ah, so I can only use the predefined colors? That sucks. Oh well. Thanks, guys.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 am]
Black_Overseer -- so cool
[07:41 am]
Black_Overseer -- remind me brood war beta. https://imgur.com/a/MUnHIeH
[03:01 am]
Corbo -- That was just a photshop. About to implement it right now
[03:00 am]
Corbo -- No, i took them from scmdraft lmao, just copypasted a single one
[12:45 am]
Pr0nogo -- and yes imo the second image looks better
[12:43 am]
Pr0nogo -- that does seem pretty useful, but thinking about it geographically, the layer before would have to replace the low dirt
[12:42 am]
Pr0nogo -- did you take those cliffs from the shitty stack blend lmao
[11:55 pm]
Corbo -- which probably looks better xD
[11:55 pm]
Corbo -- alternatively white: https://imgur.com/XkwQbQO
[11:46 pm]
Corbo -- like foggy, not able to see the bottom kind of high. Those doodads are gonna parallax. to give the 3d ness of the height because fuck yeah
Please log in to shout.


Members Online: Roy, RIVE, T-warp, edyhikes