I thoroughly enjoyed BF3 and its DLC was priced as an expansion pack (5 DLC packs released over the course of about a year) I felt kept the MP fresh. I'm still loving the hell out of all the new motorbike action atm.
Of course this does not compare to Team Fortress 2's much more regular content additions (which are also free) but hey, this is EA.
I'm honestly not seeing a graphical difference between 4 and 3 atm. Sadly this is how a lot of the games are looking these days (Ass Creed series now) they just pump out yearly releases and you are basically paying full price for the same game with a fresh lick of paint. Look at the difference between BF2 and BF3. Now look at the difference between BF3 and BF4...
Vote with your wallets people!
I got Back to Karkand DLC for free, while I did not pay for the rest for $50, which is basically the price of a brand new game. Having each DLC sold separately in a total value of $75, which costs more than the game itself when it was first released. I'd say it's not worth it, even if it should be part of the original game to begin with. However, I do have hopes for Battlefield 4, but is likely to thrive again with premium.
Team Fortress 2, while now free, now charges players for microtransactions. Ironically one had to pay for Team Fortress 2, the additional content were free. Of course there are free maps, software development kit, hats and weapons and such, but having exclusive items to promote other games encourages players to buy those games for those exclusive items in Team Fortress 2.
While I agree about the Assassin's Creed franchise, at least there are differences between each game. The first game introduced the idea of free running in an open world game. The second game came out two years after the first one, where they improve almost every aspect and added many features towards the game. Brotherhood experimented with multiplayer, assassin recruits, and a larger map to explore, which is Rome. Revelations was "okay", wasn't really needed other than story. Brotherhood and Revelations were merely spin offs but added innovative multiplayer. Assassin's Creed III featured tree running, naval battles, more mini games, etc. Assassin's Creed IV puts more emphasis on naval battles with its theme of pirates.
At least Ubisoft managed to provide each numbered sequel unique, unlike the notorious Call of Duty franchise where it's a military first person shooter from World War II to Modern to future. COD 1, 2, 3, and 5 were WW2. COD 4, 6, 8 were modern. COD 7 was the cold war and COD 9 was set in the future, but 5, 7 and 9 are in the same story arc.
Assassin's Creed - 1191 in the Middle East (2007)
Assassin's Creed II to Revelations - 15th Century Italian Renaissance era (2009 to 2011)
Assassin's Creed III - 18th century Colonial America during the American Revolution (2012)
Assassin's Creed IV - Prequel to the third game, set in the Caribbean during the Golden Age of Piracy (2013)
Now it's getting off topic.
None.