Staredit Network > Forums > SC2 Assistance > Topic: Arc Guide Targeting
Arc Guide Targeting
Mar 17 2013, 11:24 am
By: DevliN  

Mar 17 2013, 11:24 am DevliN Post #1

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Since my old Laser Target Splat cursors stopped working, I figured I'd switch to the new Arc actors for my laser guides. Though they work really well in theory, I'm having two issues with them that I can't seem to figure out.

1. If I move my cursor outside the range of the ability, the laser detaches (for lack of a better word) from the source unit and follows the cursor. Is there a way to make it fixed to the source unit so this doesn't happen?

2. I added events to the actor to make it Destroy when the targeting is off, but sometimes the line remains visible for a second regardless. Is there a good way to effectively prevent it from showing up after I click my target?



\:devlin\: Currently Working On: \:devlin\:
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Mar 17 2013, 12:06 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from DevliN
1. If I move my cursor outside the range of the ability, the laser detaches (for lack of a better word) from the source unit and follows the cursor. Is there a way to make it fixed to the source unit so this doesn't happen?
Raise the range in the ability. If it is 500, the beam stays on the caster.




Mar 17 2013, 6:12 pm DevliN Post #3

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Ah, wow, that was easy. Haha. Thanks.



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Mar 17 2013, 9:39 pm payne Post #4

:payne:

Quote from DevliN
2. I added events to the actor to make it Destroy when the targeting is off, but sometimes the line remains visible for a second regardless. Is there a good way to effectively prevent it from showing up after I click my target?
In the Actor Events, change the "Destroy.Normal" to "Destroy.Immediate" (I believe).



None.

Mar 17 2013, 10:29 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Oh, also, I've heard that the campaign uses something like that somewhere. I would check out what Blizzard is doing. Obviously that might be the optimal solution with the target marker destruction.




Mar 17 2013, 11:13 pm DevliN Post #6

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Quote from payne
Quote from DevliN
2. I added events to the actor to make it Destroy when the targeting is off, but sometimes the line remains visible for a second regardless. Is there a good way to effectively prevent it from showing up after I click my target?
In the Actor Events, change the "Destroy.Normal" to "Destroy.Immediate" (I believe).
It's already set to that. I have a lot of events to remove it set up, but sometimes it lingers for a second.

Quote from Ahli
Oh, also, I've heard that the campaign uses something like that somewhere. I would check out what Blizzard is doing. Obviously that might be the optimal solution with the target marker destruction.
Hmm I don't remember ever seeing it used in the Campaign. There's a different wide 3-part beam that is used as a targeting feature, though. Maybe that's what you heard about?

Post has been edited 2 time(s), last time on Mar 17 2013, 11:25 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
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[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
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Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
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Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
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:lol: did you really just commit another shout just to add a bracket? :D
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