Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Black minimap
[SOLVED] Black minimap
Feb 18 2013, 8:36 am
By: payne  

Feb 18 2013, 8:36 am payne Post #1

:payne:

I really do not understand what I could have done to do this to the map I'm working on: the minimap, which used to show properly the terrain, units and pings, now only shows the units and pings. The terrain is gone; it's pitch-black aside from the few dots representing the units on the field.

Any ideas?

Post has been edited 1 time(s), last time on Feb 21 2013, 7:58 am by payne.



None.

Feb 18 2013, 2:18 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Alt+T.




Feb 18 2013, 4:02 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Custom tilesets might have this problem.

If this is the source of the problem, alter an existing tileset and use that instead.




Feb 18 2013, 7:33 pm payne Post #4

:payne:

Quote from Roy
Alt+T.
I had tried that already. It is not the problem.

Quote from Ahli
Custom tilesets might have this problem.

If this is the source of the problem, alter an existing tileset and use that instead.
I did not change anything related to the tileset.

Is there a way to see what I have changed on a timeline? Or to compare two versions of the map?



None.

Feb 18 2013, 8:21 pm DevliN Post #5

OVERWATCH STATUS GO

The only way to do that is to have it auto-save backups of your map every 10 or 15 minutes, then compare the map to an older version.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 19 2013, 5:27 am payne Post #6

:payne:

Quote from DevliN
The only way to do that is to have it auto-save backups of your map every 10 or 15 minutes, then compare the map to an older version.
Manual compare, or is there an "automatic" tool that would sort out everything that is the same, and just show what differs between the two versions?



None.

Feb 19 2013, 6:56 am DevliN Post #7

OVERWATCH STATUS GO

Manually compare. As far as I know, there is no tool available to automatically compare. :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 20 2013, 6:39 am payne Post #8

:payne:

Can you think of -anything- that could affect the minimap in that way through triggers and data editor?
This is really annoying...

EDIT:
Here is what fixed it: there was a custom image set as the "Preview Image" (value was set to "custom image" instead of "map image").
What's weird is that I hadn't added this custom image... so there are two possibilities: some black magic added this thing there, or it was already there and some black magic corrupted it.
Moral of this story: black magic is bad, m'kay?

Post has been edited 1 time(s), last time on Feb 20 2013, 9:30 am by payne.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


Members Online: Roy