Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Ability links
[SOLVED] Ability links
Feb 15 2013, 9:22 am
By: payne  

Feb 15 2013, 9:22 am payne Post #1

:payne:

I've created certain abilities by duplicating others.
I realized that the cooldown links ("Abil/x") seem to have been kept from the duplicated form. I tried to change them to the new ability's name ("Abil/y"), but couldn't find that new link.

How do I find the name of the link created for the new ability I am using? (Because somehow, it seems like the 2 abilities are using the same link, but have 2 different values of cooldown that do not interfere with each other.)

Post has been edited 1 time(s), last time on Feb 15 2013, 11:11 pm by payne.



None.

Feb 15 2013, 9:25 am TF- Post #2

🤙🏾

I think you're supposed to create it yourself, because it's an arbitrary value, same as markers.

Either that or your abilities' cooldown has its Location set to something other than "ability"..



🤙🏾

Feb 15 2013, 10:26 am payne Post #3

:payne:

How do I create it?
And what are "markers"? :/



None.

Feb 15 2013, 12:41 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
How do I create it?
And what are "markers"? :/
Markers create links between unit effects. But I don't know much about them. Mutalisk's weapon uses them with the "no markers" validator.

To create a link, you click the add button and add one, then select it.
Else, you could reset the cost field in the ability (right click -> reset to parent value -> first in the list).




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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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