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StarCraft II - WoL: Patch 1.5.4 is Now Live
Jan 15 2013, 6:33 pm
By: Ahli  

Jan 15 2013, 6:33 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II: WoL - Patch 1.5.4 is Now Live
--- WoL patch ---


Quote from Blizzard Entertainment

StarCraft II: Wings of Liberty patch 1.5.4 is now live. This patch includes systems improvements and bug fixes.

Read the full patch notes below to learn about these changes.

Bug Fixes
  • General
    • Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread
    • Fixed an issue that occasionally caused stuttering in the middle of a game.
    • Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode.
    • Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.
  • Editor
    • The trigger module should no longer stall for long periods of time when adding or removing actions.
  • Races
    • Protoss
      • Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed.

Source

Update

Quote from Blizzard Entertainment
  • Zerg
    • Infested Terrans no longer gain weapon and armor upgrades.

Source


Post has been edited 1 time(s), last time on Jan 16 2013, 3:24 pm by Ahli.




Jan 20 2013, 8:40 am TF- Post #2

🤙🏾

This is a terrible patch, working with the same files and both the editor and the game lock up non-stop. BlizzTech.

Edit: Actually it just takes ~30 minutes to open and save my main .mod file. There's no way to revert patches is there.

Post has been edited 1 time(s), last time on Jan 20 2013, 4:27 pm by Roy. Reason: Use Edit instead of posting twice in a row



🤙🏾

Jan 20 2013, 1:41 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from TF-
Actually it just takes ~30 minutes to open and save my main .mod file. There's no way to revert patches is there.
I would try to open the mod with an mpq editor and extracting the data. Then try to import it into a new mod file.
You might need to make small changes to create the required entries into the "ComponentList.SC2Components" (xml) file.




Jan 20 2013, 4:00 pm TF- Post #4

🤙🏾

Quote from Ahli
Quote from TF-
Actually it just takes ~30 minutes to open and save my main .mod file. There's no way to revert patches is there.
I would try to open the mod with an mpq editor and extracting the data. Then try to import it into a new mod file.
You might need to make small changes to create the required entries into the "ComponentList.SC2Components" (xml) file.

The SC2 editor doesn't let me import 'reserved' stuff so I assume you mean extract all the data using the MPQ editor, then use the MPQ editor to build a new mod file from the extracted folder: this didn't change anything, still hangs.

Nevermind: it's this issue http://www.sc2mapster.com/forums/development/data/47784-data-corruption-bug-in-1-5-4-version-of-editor/#p1

Post has been edited 1 time(s), last time on Jan 20 2013, 5:27 pm by TF-.



🤙🏾

Jan 20 2013, 5:31 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It's fixable. Delete the invalid link entries in the xml view and set it to something valid again.

The problem is that with every save the amount is doubled I believe, if you don't fix it.




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