Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Photon Cannon Damage
Photon Cannon Damage
Dec 25 2012, 5:00 pm
By: IAGG  

Dec 25 2012, 5:00 pm IAGG Post #1



I would like to know if it is possible to change the photon cannon damage for certain players. For example, all the human players, I want the cannon damage to be 80 and for computers, the cannon damage to be 60.

Also, if this is even possible, is there a way to have the cannon damage upgraded in the middle of the game for specific players?



None.

Dec 25 2012, 5:13 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Upgrade 60 is used as a placeholder for all units which have an attack but do not have a normal upgrade in the game. This means that you can give upgrade 60 to a player (from 0-255) in the map itself, but the side effect is that all units which don't have an upgrade (sunken, spore, missile turret, drone, scv, etc...) will also be using that same upgrade. If you don't want them to have extra damage as well, make sure you set their upgrade rate to 0.

http://www.staredit.net/starcraft/Upgrade

I hadn't realized, but it also gives buildings +1 armor per upgrade, so it's a side effect that can't be easily mitigated.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 25 2012, 8:49 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Upgrade 60 also increases the damage of psi storms, which is likely its most popular usage.

If I'm not mistaken you can give the photon cannon different damages against air and ground units though, if that helps by any chance.




Dec 26 2012, 11:29 pm IAGG Post #4



Ok, I checked out that reference page. Is there a way to update the damage amount in the middle of the game? For instance, lets say a player gets 200 kills, then the upgrade would take place for just that player. How would I go about doing that?

And an extra question. I was looking at the list in SCMdraft2. Is the Upgrade 60 the bottom upgrade on the list when you are in "Map Settings > Upgrade Settings > Other"?



None.

Dec 26 2012, 11:56 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

you can double the damage by using 2 cannons. Upgrade 60 is the very last upgrade (yes).

You can lower HP by a certain amount at 200 kills.

EUD actions will let you modify all of this should you require it. You can use them to add/subtract upgrades mid game, and change the actual upgrade to upgrade 50 or something, or change the damage on the weapon itself. This is clearly not easy, nor do I recommend it as it requires modding.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 27 2012, 12:02 am TiKels Post #6



Quote from rockz
EUD actions will let you modify all of this should you require it. You can use them to add/subtract upgrades mid game, and change the actual upgrade to upgrade 50 or something, or change the damage on the weapon itself. This is clearly not easy, nor do I recommend it as it requires modding.
Didn't someone find that neo-euds functioned for upgrades? Maybe you could kill 254 of that address and get it to go back around, if it worked. I don't have everything to check for neuds so you're going to need to get someone else to figure it out, but I just thought I'd throw that out there since it wasn't really being considered...



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Dec 27 2012, 12:47 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Ah yes, you can likely kill a unit to change upgrade 60. I don't know what that unit is though, and the player number will vary. There should be two players who can have it upgradable.

Apparently you can remove upgrades as well if you pre-place units then remove them.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 27 2012, 1:55 am IAGG Post #8



The stacking of 2 cannons would be work in my situation because the human players would be able to build more cannons. I would be ok with the preplaced units. By using the preplaced units, would I be able to set the computer players 7 and 8 to do 60 damage for cannons and player 1 - 6 do 80 damage? I think I'm following with this...

Post has been edited 2 time(s), last time on Dec 27 2012, 2:06 am by IAGG.



None.

Dec 27 2012, 1:59 am staxx Post #9



Quote from rockz
Apparently you can remove upgrades as well if you pre-place units then remove them.

Or just give them to a different player rather than remove so that you have the versatility of going back and forth with it.



None.

Dec 27 2012, 2:02 am rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

I don't know how giving extended units works out. There's certainly a lot of planning.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 27 2012, 2:04 am IAGG Post #11



Quote from staxx
Quote from rockz
Apparently you can remove upgrades as well if you pre-place units then remove them.

Or just give them to a different player rather than remove so that you have the versatility of going back and forth with it.

I wouldnt need the option to remove the upgrade. I just tested and found that by giving the cannon to the computer player and giving it back, the human player keeps the upgrade but not the computer so thats perfect.


I just figured out how to go about this. The only question is, am I able to give the upgrade 60 when I want to apply it instead of at the beginning of the game. Thats all I need now

Also, is there a way to determine how much damage the increase will be for storm? I noticed that you can change the number of upgraded times. Would this have any influence?



None.

Dec 27 2012, 12:29 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

yes you are able to upgrade upgrade 60 midgame with neoEUDs. I'm not sure how to do it though.

Storm hits 8 times, and the increase is by 1, so each upgrade increases damage by 8.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 28 2012, 6:00 pm jjf28 Post #13

Cartography Artisan

Upgrades come in groups of 15, as that isn't divisible by 4 a lot of addresses are off-limits for EUPs (formerly known as nEUDs).

However you can potentially change the value of upgrade 60 in game for player 3, player 7, and player 11

I say potentially because you still have to find a unit among the following that does not crash

For Player 3
For Player 7
For Player 11


The first group is for the death method, you have to make the unit die.
The second group is for the kill method, you have to kill the given UnitID with the given player.
The third and fourth groups are for the give/give methods.

Good luck!

Post has been edited 1 time(s), last time on Dec 28 2012, 7:51 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 28 2012, 6:35 pm Roy Post #14

An artist's depiction of an Extended Unit Death

Quote from jjf28
The third and fourth groups are for the give/give methods.
And you can't use the Give trigger for a player >12, so only the first combination in the third and fourth groups is worth trying.




Dec 28 2012, 7:53 pm jjf28 Post #15

Cartography Artisan

Quote from Roy
Quote from jjf28
The third and fourth groups are for the give/give methods.
And you can't use the Give trigger for a player >12, so only the first combination in the third and fourth groups is worth trying.

Edited 'em out



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 29 2012, 4:52 am Leeroy_Jenkins Post #16



Quote from jjf28
Upgrades come in groups of 15, as that isn't divisible by 4 a lot of addresses are off-limits for EUPs (formerly known as nEUDs).

However you can potentially change the value of upgrade 60 in game for player 3, player 7, and player 11

I say potentially because you still have to find a unit among the following that does not crash

For Player 3
For Player 7
For Player 11


The first group is for the death method, you have to make the unit die.
The second group is for the kill method, you have to kill the given UnitID with the given player.
The third and fourth groups are for the give/give methods.

Good luck!

Yeah so in other words this will not be possible practical for your map...

SENers REALLY love their new neoEUDS.

Edit: I edited because I guess you could use neo EUDs to give upgrades to one of the above mentioned players, then use the give technique to distribute that upgrade to the other players. Also, you guys are assuming that he has any clue whatsoever as to what neoEUDs are.

Post has been edited 3 time(s), last time on Dec 29 2012, 5:11 am by Leeroy_Jenkins.



None.

Dec 29 2012, 6:49 am jjf28 Post #17

Cartography Artisan

Quote
Yeah so in other words this will not be possible practical for your map...
Very practical assuming one of those units don't crash, by placing one computer in the p3 or p7 slot one can then achieve the "change for all human players" effect that IAGG seems to be going for.

Quote
Also, you guys are assuming that he has any clue whatsoever as to what neoEUDs are
No such dubious assumption necessary source; given that I don't know IAGG's skill level with EUDs and EUPs I worked through the rough stuff for 'em, and I or someone else can help with any additional questions.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 29 2012, 7:02 am Leeroy_Jenkins Post #18



Quote from jjf28
Quote
Yeah so in other words this will not be possible practical for your map...
Very practical assuming one of those units don't crash, by placing one computer in the p3 or p7 slot one can then achieve the "change for all human players" effect that IAGG seems to be going for.

Quote from jjf28
Quote
Also, you guys are assuming that he has any clue whatsoever as to what neoEUDs are
No such dubious assumption necessary source; given that I don't know IAGG's skill level with EUDs and EUPs I worked through the rough stuff for 'em, and I or someone else can help with any additional questions.

Yeah upon second thought I'm probably wrong on both of those, I thought this guy was new and you guys were bombarding him with EUD information. (Never seen you before IAGG, but I'm not on much)



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[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
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