Staredit Network > Forums > SC2 Assistance > Topic: Vultures passing through Force Fields
Vultures passing through Force Fields
Dec 13 2012, 11:56 am
By: payne  

Dec 13 2012, 11:56 am payne Post #1

:payne:

Title says it all.

I do not want Vultures to pass through Force Fields.
I have absolutely no idea why they do. And I haven't modified anything about them in the Data Editor.

What do?



None.

Dec 13 2012, 12:07 pm TF- Post #2

🤙🏾

That junk sounds familiar, you probably want to copy the entire Collide/Collide With unit property field from a unit that can't pass through forcefields to the Vulture.



🤙🏾

Dec 13 2012, 2:54 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It's what TF said.
Check the unit's collision flags. Tick the one labeled as Forcefield.
They need ground ticked, too.




Dec 13 2012, 6:42 pm payne Post #4

:payne:

Where are the unit's collision flags? :/

EDIT: This actually happens for every single unit that comes from the non-melee dependencies (BroodWar units and Heroes).
Will I have to do that one every single unit? Or is there a way to fix it all at once?

Post has been edited 3 time(s), last time on Dec 13 2012, 8:36 pm by payne.



None.

Dec 14 2012, 7:54 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
Where are the unit's collision flags? :/

EDIT: This actually happens for every single unit that comes from the non-melee dependencies (BroodWar units and Heroes).
Will I have to do that one every single unit? Or is there a way to fix it all at once?
You have to do that for every unit.
If you don't want units being able to walk over and destroy forcefields, you could add the ground flag to forcefield, I believe.




Dec 14 2012, 9:06 am payne Post #6

:payne:

Quote from Ahli
You have to do that for every unit.
Damnit Blizzard!

So huh... where are the unit's collision flags? :jaff:



None.

Dec 14 2012, 10:36 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Unit tab, select a unit, search collide in the right panel...




Dec 14 2012, 11:26 am payne Post #8

:payne:

Quote from Ahli
Unit tab, select a unit, search collide in the right panel...
I was looking into Movers and stuff.
-.-

God I hate the Data Editor.

Thanks though. I'll look into that shortly.

EDIT:
Done :lock:

Post has been edited 1 time(s), last time on Dec 14 2012, 11:38 pm by payne.



None.

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[12:51 am]
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[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
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[2023-9-28. : 1:13 am]
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[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
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I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
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:lol: did you really just commit another shout just to add a bracket? :D
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