Title says it all.
I do not want Vultures to pass through Force Fields.
I have absolutely no idea why they do. And I haven't modified anything about them in the Data Editor.
What do?
None.
That junk sounds familiar, you probably want to copy the entire Collide/Collide With unit property field from a unit that can't pass through forcefields to the Vulture.
🤙🏾

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
It's what TF said.
Check the unit's collision flags. Tick the one labeled as Forcefield.
They need ground ticked, too.
Where are the unit's collision flags?

EDIT: This actually happens for every single unit that comes from the non-melee dependencies (BroodWar units and Heroes).
Will I have to do that one every single unit? Or is there a way to fix it all at once?
Post has been edited 3 time(s), last time on Dec 13 2012, 8:36 pm by payne.
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Where are the unit's collision flags?

EDIT: This actually happens for every single unit that comes from the non-melee dependencies (BroodWar units and Heroes).
Will I have to do that one every single unit? Or is there a way to fix it all at once?
You have to do that for every unit.
If you don't want units being able to walk over and destroy forcefields, you could add the ground flag to forcefield, I believe.
You have to do that for every unit.
Damnit Blizzard!
So huh... where are the unit's collision flags?
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Unit tab, select a unit, search collide in the right panel...
Unit tab, select a unit, search collide in the right panel...
I was looking into Movers and stuff.
-.-
God I hate the Data Editor.
Thanks though. I'll look into that shortly.
EDIT:
Done
Post has been edited 1 time(s), last time on Dec 14 2012, 11:38 pm by payne.
None.