I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
STARCRAFT II: HotS - Balance Update #9
--- HOTS beta balance ---
Quote from Blizzard Entertainment
Terran
- Medivac
- Caduceus Reactor
- The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete.
Widow Mine- Unburrowed Widow Mine attack priority decreased to 19, down from 20.
- Burrowed Widow Mine attack priority remains unchanged.
Armory- Vehicle and Ship Weapon upgrades are once again separate.
- Vehicle and Ship Plating upgrades are still combined.
Protoss
- Oracle
- Pulsar Beam
- Pulsar Beam activation now costs 25 energy.
- While active, Pulsar Beam now drains 2 energy per second, down from 4.
Tempest- Kinetic Overload weapon damage vs. Massive increased from 30 to 50.
Dark Shrine- Dark shrine cost increased from 100/100 to 150/150.
Zerg
- Mutalisk
- New passive ability: Mutalisk Regeneration
- Mutalisk health regeneration rate increased from .2734 to 1.
SourceSTARCRAFT II: HotS - Startools Beta Signups
--- Startools - modelling suite ---
Quote from Blizzard Entertainment
We’re currently preparing our StarTools suite of 3ds Max plugins for initial release to the public in Beta form and are looking for testers!
StarTools is a collection of custom-built plugins for 3ds Max 2011 which comprise the very tools that the StarCraft II Art Team uses to create all of the models in the game. With these tools, 3D artists can create textured and animated 3D models for StarCraft II custom mods, complete with all of the shader materials and particle effects available to the development team.
Requirements to participate in the StarTools Beta:
3ds Max 2011
Experience in 3D modeling and/or animation
Texture or photo editing software able to save .tga files
The initial Closed Beta release will be limited to a select group of testers chosen out of this forum thread, and expanded testing will be ongoing during the remainder of the StarCraft II:HotS Beta. Once validated, the official release of StarTools will coincide with the 2.0 version of StarCraft II and will be available to both Wings of Liberty and Heart of the Swarm owners.
If you meet the requirements stated above and you’d like to help test StarTools, please reply to this thread to opt-in.
Source
Post has been edited 1 time(s), last time on Dec 13 2012, 1:26 am by Ahli.
"Patch 9: Mutalisks Are Now Roaches"
Pretty extreme health buff they gave them. It's not a bad idea, but it's also not particularly inventive. They could've made the glaive bounce 4 times or make it an upgrade or something. In fact they've shown us those crazy upgrade ideas from the single player (3 zerglings per egg, etc), so I would've thought they could've come up with something more interesting for multiplayer. Also it's stupid that corruptors morph into brood lords, since the whole name "mutalisk" derived from the fact that they mutated into guardians.
None.
The changes look kinda bad in comparison with the last batch, hopefully they're not just randomizing numbers until time runs out.
Also it's stupid that corruptors morph into brood lords, since the whole name "mutalisk" derived from the fact that they mutated into guardians.
..
🤙ðŸ¾
I suppose zerglings getting wings from a 'metabolic boost' is a bit stupid; but the gameplay purpose is to advertise the upgrade to the enemy. (Almost?) All of the unit upgrades change the graphics in some way that is detectable from the battlefield, to signal to the enemy what upgrades they have.
None.
It's definitely a bit radical, but in response to TF-, I believe that they're more trying to create shifts in the metagame and improve viability of various build orders than just throwing game data into the RNG.
None.
It's definitely a bit radical, but in response to TF-, I believe that they're more trying to create shifts in the metagame and improve viability of various build orders than just throwing game data into the RNG.
I know, it just often seems so reckless it feels totally random, the game now has 3 units that regenerate health quickly in different ways, one must be out of combat (reaper), one must be burrowed (roach) and one just always has it (mutalisk). Is this the best they can do?
This development cycle and team can't end soon enough
, the same team has been working on this game for over 6 years now and will keep doing it for another 4 at the least.
What a dream, to think they just made Wings of Liberty then took a long break and started over with a new team, art direction and new mechanics.
🤙ðŸ¾
I know, it just often seems so reckless it feels totally random, the game now has 3 units that regenerate health quickly in different ways,
It does not follow that if a game has 3 units that regen fast, said game is random/reckless.
one must be out of combat (reaper), one must be burrowed (roach) and one just always has it (mutalisk). Is this the best they can do?
They all regen in their own unique way.... and that makes you mad? You'd rather fast regen units have to regen in the same way? Is that the best you can do?
Also, mutalisk regen has yet to help me out, I don't even notice it.
This development cycle and team can't end soon enough
, the same team has been working on this game for over 6 years now and will keep doing it for another 4 at the least.
What a dream, to think they just made Wings of Liberty then took a long break and started over with a new team, art direction and new mechanics.
I'm starting to think English isn't your first language, in which case, I'm sorry for picking on you. But what exactly are you trying to say here? Because what you
are saying is that the WoL team is working on sc2 for the next 4 years, and that they aren't...
How do Roaches and Mutalisks regen 'in their own unique way'? Roaches can't attack while regenerating. There's very little that is unique about that. Mutalisks just flap about and muster up some retarded regeneration technique.
The conclusion kinda does follow for me, look at the new seeker missile and tell me there isn't a pattern of just copy-pasting something to fill in a void. Or random flag-checking, I can almost guarantee there will be a unit with both Light and Armored flags checked soon, just because it needs some kind of nerf and hey, checkboxes!
What I'm trying to say is it would have been better if Blizzard itself employed the current designers just for Wings of Liberty then started over with a new game and a new team, instead of engaging in a decade long development process where most of the game does not even change at all, let alone for the better.
🤙ðŸ¾
Muta play consists of dashing in at the enemy, and dashing back out. Repeat repeat repeat. It's both fun and hard to do. It's just that in sc2 it was a little bit too hard, this just brings the difficulty down. Now when we're hit by a spider mine, our muta balls are only out of commission for roughly 1 min, instead of 3~4.
Their regen is unique to them, whether you like the way they regen or not. Mutas already eat up tons of your apm(top 3 in the game), their passive regen is warranted.
look at the new seeker missile and tell me there isn't a pattern of just copy-pasting something to fill in a void.
I completely agree. It's just another yamato cannon. That doesn't make your regen critique valid though.
both Light and Armored flags checked soon
I'll eat my socks. You just eat your words in the mean time.