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[SOLVED] Seeable Command Card
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Dec 6 2012, 10:50 pm
By: payne  

Dec 6 2012, 10:50 pm payne Post #1

:payne:

So players are selecting between 3 units which one they want to be theirs.
But I have edited some stats, and added some abilities on certain units, so I want them to be able to select the unit and see its Command Card, but not be able to give it any order.

How do?



None.

Dec 6 2012, 11:40 pm DevliN Post #2

OVERWATCH STATUS GO

You don't want to just show the abilities using dialogs and triggers?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 6 2012, 11:44 pm TF- Post #3

🤙🏾

First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.



🤙🏾

Dec 6 2012, 11:50 pm payne Post #4

:payne:

Quote from DevliN
You don't want to just show the abilities using dialogs and triggers?
Too much work. :awesome:


Quote from TF-
First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.
This would prevent the units from moving or casting spells? It's all I need. :)



None.

Dec 7 2012, 7:29 am TF- Post #5

🤙🏾

Quote from payne
Quote from DevliN
You don't want to just show the abilities using dialogs and triggers?
Too much work. :awesome:


Quote from TF-
First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.
This would prevent the units from moving or casting spells? It's all I need. :)

Yep.



🤙🏾

Dec 10 2012, 10:50 am payne Post #6

:payne:

Worked perfectly.
Solved. :)



None.

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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
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