Except none of the aspects of fair use, as described above, applies to the original work done in a map. Blizzard may have some clause in their EULA about owning parts of your map, but they'd be the only ones besides the mapmaker that would have any legal rights to its content. It's not even remotely within the scope of fair use.
Not to mention, that's taking a purely legal position, which is only one small aspect of this, and has been addressed numerous times.
I could respond to everything you've said with direct quotes from previous posts. Honestly, at this point we're just repeating what's already been said and responded to. I'm not sure what the point is now that the thread no longer generates minerals.
I will say, good for Yoshi for adding new content to the community in the simplest and most ethical way possible, by providing it himself. It didn't infringe on anyone's rights, it didn't violate the intentions of any mapmakers, and it didn't result in someone else's work being modified or otherwise used against their will or even without their permission. It helped further the Open Source movement (which is the movement for mapmakers to choose to release unprotected versions of their maps).
Don't confuse the Open Source movement with map theft. They are two completely different things on two completely different ends of the ethical spectrum. Open Source is a commendable movement, and it's too bad that even some of the proponents of map unprotectors refuse to contribute to it.
I've personally released a number of Open Source maps with system demonstrations in them, doing everything from identifying and removing hallucinations to identifying and tracking the indexes of units created mid-game.
If I do release a map with protection, there are good reasons, which I don't think I need to explain. It's a lot nicer for everyone when people aren't allowed to link to your protected map and link to an unprotector and tell people to go open it up.
As has been stated innumerable times, we already have programs for any such purposes.
Post has been edited 2 time(s), last time on Dec 2 2012, 10:04 pm by Azrael.