We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Az, I find it funny how you tried to refute the arguments of mine you picked, but most of the time just by denying it and without presenting anything solid to support your stance. Normally this is the point where I just leave the conversation, but I'll respond for the sake of it. Also what's the deal with increasing text size and bolding whole sentences you already stated elsewhere? Please stick to tasteful discussion. And don't tell me you have to because "they are ignored", in fact I specifically addressed some of these but you ignored it and (basically) just replied with "no.".
Did you recreate every trigger system from scratch?
I've created every trigger I've ever used from scratch. There are plenty of freely available triggers
The first part basically answers my question but the 2nd sentence doesn't make sense in that context. What do you mean with "There are plenty of freely available triggers"?
Unprotectors are designed with a malicious intent: to circumvent the intentions of the mapmaker.
Not necessarily.
Yes, necessarily. That is literally all they do.
You didn't get the subtlety I was addressing (this should've become clear when you read the rest of the paragraph you so conveniently failed to quote): To say "unprotectors go against the intentions of the mapmaker" you have to know what the mapmaker's intention is. But since you only know your own intent and maybe that of a few friends you can't derive a blanket statement that unprotectors go against every mapmaker's intent.
There are no benefits to this proposition whatsoever.
It only serves to aid map theft and map alteration, which is already enough of a problem without a site supposedly dedicated to mapmaking aiding in it.[/size][/b]
Why didn't you quote the part where I refuted this with my personal anecdote?
it would encourage others to get into mapping. For the longest time I've never made a map from scratch.
Instead I took maps with a nice concept and tried to improve it but always made it a point to keep proper credits. Only this experience allowed me to create DS.
That being said, the ideal tool would be one that unprotects the map and lets you view its insides but won't save an unprotected version.
Sure, sounds good. That's not what they're trying to sanction though.
Nobody is trying to sanction anything. If Moose wants to implent a new policy he wouldn't need anyone's sanction. We're having an open discussion here.
Anyways, yes, too bad we're talking about unprotectors (and about protectors too) when clearly those tools are easily abuseable to go against the will of mappers.
I just wish we only had tools that prevent both illegitimate unprotection and protection.
Anyways, back on topic:
I took maps with a nice concept and tried to improve it
Now you're talking about using a map unprotector for map theft.
I know you think lowly of me, but what else are you basing this bogus idea on?
Which would put the safety of any future map of yours into jeopardy as posting a map on SEN pretty much guarantees that your map can't be stolen
No, it doesn't. Most of the population of bnet has never heard of SEN, and most of the members of SEN don't get on StarCraft regularly, if at all. The two communities have almost no overlap.
Well you're right in that people can (and definitely have) spread maps of other's as their own. But I'm arguing that it would be rarely successful if you're publishing your map on a well known mapping community. I realize I can't prove that but in my experience maps that have been stolen from SENners never gained enough popularity to trump the original. I don't know
why but that's what I've observed. Think of that what you will. That's for B.net.
The guarantee I was speaking of was about all SC1 mapping communities. We're interconnected enough that word would spread to other sites as well if someone would attempt such a blatant map theft.
People unprotect, then edit, steal, and destroy maps on bnet all the time.
All the time? Attempted maybe. Successful cases are quite rare, greatly deflating the importance of that argument. Personally I know of no map that survived more than a month on bnet that was stolen from a SENner having put their map here.
What the fuck is SEN going to do about it after they gave them the means to do it?
What the fuck do we care when there's a fake map on bnet for a week? We control what's happening on our site which is all that matters. B.net regulates itself just fine.
The only thing jeopardizing the future of mapping would be a formerly reputable site helping make map unprotectors freely available to the population at large.
As I've said, it might irritate some, but it also might encourage some. Which one of those adverse effects is greater is hard to tell and can definitely not be determined by you having a strong stance about it.
Judging from the responses in this thread I'd tend to assume that the pro-unprotection fraction is even larger.
I don't understand how this is even up for debate.
If I wanted to be mean I could say "Because not everyone is you.", but I'll stick to "Because it's a topic that divides people's opinions." SEN was always a place where everyone could voice their opinions and where delicate matters could be discussed in a civilized manner. I don't see why this topic should be any different.
If you want your maps to be unprotected, then release them as unprotected.
By that same train of thought we should also ban protectors from this site to protect the rights of mappers that want their maps to remain open source. But I hear nobody demanding a ban for those. Why?
At this point I want to quote an important statement that didn't get enough attention imo...
Blizzard made the editor so that all maps could be opened, with no hint of protection.
... especially seeing this statement:
You have no right to decide this for other people.
So where do you take the right from to protect your map? It doesn't seem this was ever intended.
I know you're going to answer something about intellectual property, but what I'm saying is that it doesn't apply here. When you use Blizzard's platform you have to play by their rules or decide you don't like the rules and refuse to be part of it. It's not intuitive to me that you can just go ahead and promote a new rule and bind everyone to it. This is why unprotectors were invented. To remove the shackles of this new rule (aka protectors).