If you'd leave your map unlocked, and would leave an obvious comment inside the triggers asking the foreign editor to let players know that the version has been modified and that you are not responsible for the changes, how could what has happened to you repeat itself, Lanthanide?
Seriously? You're asking how people could have published knock-off versions under my name, if I had made the map unlocked and included a request in the triggers? Wow. I'll try and explain it to you...
The people who were knocking off my map, sticking my name on their lame work, would continue to do so if it were unprotected. They can easily ignore a polite request in the triggers - after all they went through bigger hurdles to unprotect it in the first place (for a while, there weren't any tools that could unprotect tinymap).
That's like telling Prada to put notes in all of their handbags that say "please don't pirate our designs".
If there are many versions of the same map, who cares? Players only need to remember the one they like and play it, and avoid the ones they don't like. It's not like players are forced to play the bad remakes, and if those bad remakes make certain people happy, why not?
Because there's a good portion of players, I'd estimate 60% from my experience, that don't just join games of specific versions of the map, they just join any game that has a familiar name. I already covered that in my post, by saying there were some people who actively avoided the knock-off maps (especially after I told them they were knock-offs), but most people didn't. And it's not solely a question of "making people happy"; it's these lame knock-offs tarnishing my reputation. Again, if they had renamed the map something or made it clear that it wasn't an official version, I wouldn't have minded nearly as much.
Copyright is utterly stupid.
I wasn't defending it or saying it was a good thing; the question was asked what legal rights map-makers have to their work, so I pointed out the legal right that exists. It attaches automatically to everything that is created, unless you specifically opt-out of it.
I'm glad someone looks at it that way because when I created Desert Strike I deliberately created it open source (aka unprotected). But now most versions out there are protected, which is against the open source license.
Just to be pedantic, "open source" just means the source code is distributed/available upon request. Nothing more, nothing less. What you're confusing here is the GPL license, which is an open source license that requires all modifications and derivative works to be distributed/made available upon request. But there are many other types of open source licenses out of there, notably the LGPL (lesser-GPL) and OpenBSD licenses that give you the right to retain all modifications and derivatives, as well as use them for financial gain.
If you had actually attached the GPL license to your DS maps, then you could legally engage the free-software-foundation to help you prosecute those that didn't comply with the license.
I'm 99% certain I can unprotect any map. The idea of an unbeatable protection is just silly to me.
Of course. This particular protector just does things that other ones don't; which isn't too hard if you're the only one still in active development. In particular it munges the MPQ, the only things I found that could open the MPQs were SC (obviously), Staredit and an old CLI MPQ editor program that hooks into Staredit to open MPQs.
I'm actually against the way of thinking in that something you make can "be stolen" in the first place.
So you wouldn't see it as 'stealing' if I hacked up Ancient Forest and Grumpy Monsters to remove your credits, replace it with mine and tell everyone I created it?
None.