I have a map set up with two firing lanes. The triggers consist of switches and actions that will give Siege Tanks from player 6 to player 7 if specific conditions are met. Everything runs fine until player 7 gets the tanks; sometimes they fire and sometimes they don't. I had originally set the tanks to be given from player 7 to player 5 one second after they were given to player 7. Since then, I've added time to that - first 1500 ms, then 2500 ms, and finally 3500 ms with no success.
Can anyone tell me what I am doing wrong?
Attachments:
Too much units for the comp they freeze
None.