Staredit Network > Forums > Null > Topic: DevliN's Mafia: Battlestar Galactica 2.0
DevliN's Mafia: Battlestar Galactica 2.0
Nov 16 2012, 7:24 pm
By: DevliN
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Dec 17 2012, 10:26 pm NudeRaider Post #401

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Azrael
Following real life logic, once you're dead you shouldn't know anything :P

In your example, telling them that would mean they weren't seduced or imprisoned. It would give them information that, as a dead player, they shouldn't have; they have no use for it, except sharing it with people who are still alive, which is against the rules.
True. I guess dying is a special case in mafia. So I guess I can live with it when all you know is that you died but the circumstances are revealed after the game.

Quote from Azrael
Quote from NudeRaider
But since I was never killed that game I don't even know which information was revealed by DevliN. Probably he just announced it in the Day post, which is meh, but acceptable.

I'm not sure what standard you're going by. Just announcing deaths in the Day post is the norm.
My own. Everything I just talked about is my personal preference. But as stated above, I can see now how dying is an exception and why -- during the game -- all you're told is that you died.

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[05:36 am]
O)FaRTy1billion[MM] -- nothing so far has been hugely detrimental or without simple workarounds (other than when it didn't let me compile at all XD)
[05:35 am]
O)FaRTy1billion[MM] -- to get around that I just used "Never" lol
[05:35 am]
O)FaRTy1billion[MM] -- I've just been using classic, I just noticed it when I was debugging something and it re-enabled it all
[05:02 am]
Suicidal Insanity -- In the meantime you can copy over an old trigedit plugin if you want, or see if anything else got broken
[05:02 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: compiling text trigers also re-enables all disabled triggers D:
I'll fix that when I get back home.
[11:18 pm]
O)FaRTy1billion[MM] -- compiling text trigers also re-enables all disabled triggers D:
[10:54 pm]
O)FaRTy1billion[MM] -- the one I was using before didn't XD
[10:53 pm]
O)FaRTy1billion[MM] -- hooray, this opens the tileset palette when switching to that terrain mode
[10:41 pm]
O)FaRTy1billion[MM] -- new one compiles the EUDs successfully, thanks
[10:38 pm]
O)FaRTy1billion[MM] -- Specifically, " Set Deaths("Int:4925", "Terran Marine", Set To, 65537);" shows up as "EUD: Modify Unnamed Location's bottom edge: Set to 65537 pixels."
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