Staredit Network > Forums > Modding Assistance > Topic: Back on the job, needing aid.
Back on the job, needing aid.
Nov 2 2012, 8:46 pm
By: SCRuler
Pages: 1 2 36 >
 

Nov 2 2012, 8:46 pm SCRuler Post #1



Ok guys, after a year of having given up, I'm back on the job and determined to get through this to the actual story stage.

However, I am rather rusty and having problems.


1) I added the Dark Protoss graphics to a test MPQ. Worked for loading in StarEdit. Tried to run in game, doesnt work because it can't read the CD, even when I put the CD in. Tell me again how to fix this. Is it just a no-cd file or what? I found a workaround, upgrading it to 1.15.2 when I need to test it and if need be, I will downgrade it back to 1.15.1 to work through Firegraft.

2) The graphics test showed the issue once again: Warping in with the Dark Protoss graphics crashes the game.
This time though, I'm going to provide you with the error messages that come with it, to see if you can help me find the problem.
The Warp Anchor issue has been resolved. Special thanks to FaRTy for the solution!

3) Not a horrible issue per se, but I would like to commission some kitbash grps. I have 120 minerals on site, if it means anything. I will pay whatever you want for each grp. PM me for the details. I downloaded the Polaris GRP pack, and I will be using some of that for what I need, but there are some things I desire that it doesn't feature. Got that stuff mostly done. LOL
4) Ok, I need iscript help for at least two things: The recolored firebat (the grenade launching Terran Messenger) and the medic's attack run for the hero with the attack.
5) Now I need help with the Archon Being graphics. I need it the same color as the dark energy I have. I also desire one or two more kitbashes for the protoss, in a silvery color scheme. Done to a point... I recolored the Reaver, Dragoon, and the Sentry Kitbash in the mods section of the site.
6) I have a strange issue. I can't place Poltergeists (a terran bomber I made using the placeholder for the Kakaru) in StarEdit without it crashing.

[color=#81A7EF]Instead of filling the forum with posts that probably wont get much traffic, I will stick to using this one for ALL of my further queries and requests for aid. I will edit the OP as necessary to display the current problems and to notify that the ones asked were solved.
How does that sound?


Post has been edited 7 time(s), last time on Nov 11 2012, 2:30 pm by SCRuler.



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Nov 2 2012, 10:05 pm Pr0nogo Post #2



Download it from battle.net. See if installing it digitally without a disc solves your issue. If not, ask someone else.




Nov 2 2012, 10:10 pm SCRuler Post #3



It works perfectlly with and without a cd when it comes to the most latest patch. It's just that running it with 1.15.1 this happens and I can't remember what I did last time.



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Nov 3 2012, 7:22 pm SCRuler Post #4



Disregard my above reply: I found a fix. I have updated the OP to detail the current issue: The return of the Dark Protoss Warp-in problem.



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Nov 6 2012, 12:49 am SCRuler Post #5



Again, disregard the above reply. Right now all I want is some kitbashing and some help with voice acting and spider mine modification.



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Nov 8 2012, 12:48 am SCRuler Post #6



Here's my attempt at recoloring the Firebat. What do you guys think?

I can't convert it to grp for some reason so can someone do that for me?



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Nov 8 2012, 12:53 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

That looks right. It has the correct palette file.

Just open sfgrpconv, open your image, set the frame count to 170 (I think it is), and make sure it says "Compressed GRP" then save as GRP. :O
But here it is.

Attachments:
firebat.grp
Hits: 5 Size: 48.01kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 8 2012, 12:59 am SCRuler Post #8



I did, and it broke. but thanks Farty. A million.



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Nov 8 2012, 12:32 pm RavenWolf Post #9



You should upgrade to 1.16.1. Here http://www.broodwarai.com/forums/index.php?showtopic=549 is firegraft a version compatible with 1.1.6.1 that have most of the exe edit updated and a lot of new ones.



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Nov 8 2012, 8:59 pm SCRuler Post #10



that doesnt really matter right now, Raven. What I really want right now is the graphics of the Archon Being recolored to match the archon energy in the Dark protoss pack.



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Nov 9 2012, 11:00 pm SCRuler Post #11



OK, here it is, the shadow archon being.



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Nov 10 2012, 1:05 am SCRuler Post #12



if anyone is interested in helping, here are the iscripts.

Firebat one:
Collapse Box


And here is the Medic one:
Collapse Box


Post has been edited 1 time(s), last time on Nov 10 2012, 1:15 am by SCRuler.



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Nov 10 2012, 9:57 pm O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Remember when you add a label you need to put a colon after it.

As an example, here are the parts that aren't working:
Fixed firebat segment


Fixed medic segment




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 10 2012, 10:25 pm SCRuler Post #14



Thanks farty. Now I am back to the archon being problem.

Post has been edited 1 time(s), last time on Nov 10 2012, 11:35 pm by SCRuler.



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Nov 10 2012, 11:38 pm O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

What seems to be the problem with it? It appears to work fine for me... Though I only tested it in StarEdit.





TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 11 2012, 12:19 am SCRuler Post #16



ok, I found my mistake. Ok, now I need to do some editing, or get some help by other people doing it for me. Anybody mind making a kitbash to replace the Reaver?

Post has been edited 1 time(s), last time on Nov 11 2012, 12:30 am by SCRuler.



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Nov 11 2012, 2:38 pm SCRuler Post #17



I need help with my issue above, and I need a red-colored version of the Khaydarin crystal formation.

Also, I ran several tests, What I have so far is really in need of fixing. some graphics cause a crash like for example the High templar glow. Some simply do not appear. some just dont work because the flingys or something. If someone will message me so they can test this, I will email what I have so far.

Post has been edited 1 time(s), last time on Nov 11 2012, 4:37 pm by SCRuler.



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Nov 11 2012, 7:04 pm O)FaRTy1billion[MM] Post #18

👻 👾 👽 💪

Khaydarin crystal formation uses some terrain colors (the ones that are blue or garbage-y looking). If you can, load a tileset palette like badlands when you extract the grp and it should take care of it to allow you to recolor.
High templar glow is another reindexing palette (like for the protoss warp anchor).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 11 2012, 7:46 pm SCRuler Post #19



I edited the HTglow again and now it works and doesnt crash, but the color is all weird, like bluish and yellow. I guess it's the result of the palette conversion but whatever.
My biggest problem right now is the Graphics-turns enabled Sci Vessel crashing when I tell it to move.



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Nov 12 2012, 6:47 pm SCRuler Post #20



I have a sort of fix for the SciVess, but the HTglow and the protoss thrusters, dragoon shots, etc. are still in need of color work. I need them all crimson.



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