Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How to detect lifted buildings?
[SOLVED] How to detect lifted buildings?
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Oct 27 2012, 3:17 pm
By: FlameViper  

Oct 27 2012, 3:17 pm FlameViper Post #1



What's the condition for detecting a lifted building? Can I force the building to go into land mode or I need to remove & then create?



None.

Oct 27 2012, 3:20 pm Raitaki Post #2



To detect a lifted building, make a Location on the size of the building, go to its properties, and uncheck all "Ground" boxes (or at least I think what they're named). Then, place it on the building you want to monitor, and run a trigger to detect when the building owned by the corresponding player is present in the location. Since you unchecked all the Ground markers on the location, it should only be able to detect the building if it's in the air. If the building lifts, I think you have no other options but to remove and then recreate the building.



None.

Oct 27 2012, 3:22 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Make a location and uncheck all the ground flags. Keep only the "low air," "medium air," and "high air" flags checked. You will have to remove the building and create a new one if it's lifted; you can't force a landing.




Oct 27 2012, 3:24 pm Azrael Post #4



In the event the building could be anywhere, you can just make one location the size of the map with all the Ground boxes unchecked.




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