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StarCraft II - HotS: Balance Update #6
Oct 5 2012, 11:08 pm
By: Ahli
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Oct 5 2012, 11:08 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II: HotS - Balance Update #6
--- HOTS beta balance ---


Quote from Blizzard Entertainment

Protoss

Mothership Core
  • When Purify is cast on a players Nexus, it now also grants detection to 13 range.
  • Energize has been removed.

Oracle
  • The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds.
  • Revelation has been changed to the following:
  • This ability will now also work on buildings, granting 3 vision around every unit it hits.
  • The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75.
  • This ability will no longer grant detection.
  • This ability will not affect cloaked targets, even if you have detection of them at the time.
  • The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last.

Tempest
  • This units native bonus damage to massive units has been removed.
  • This unit no longer requires a Fleet Beacon.
  • We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units.
  • Quantic Reactor costs 200/200.
  • The cost of this unit has been changed from 300/300 to 300/200.
  • The supply cost for this unit has changed from 6 to 4.
  • The scale of this unit has been lowered from 1 to 0.9.

Sentry
  • Hallucination no longer requires research.


Zerg

Viper
  • Viper acceleration has been increased from 2.125 to 3.
  • The radius of Blinding Cloud has increased from 1.5 to 2.

Spore Crawler
  • This unit no longer requires an Evolution Chamber.


Terran

Widow Mine
  • The setup time for this unit has been increased from 2 seconds to 3 seconds.

Battle Hellion
  • This unit has been renamed to Hellbat.
Source


Also read David Kim's thought's about the recent changes over here.


Balance Update #5



Post has been edited 3 time(s), last time on Oct 12 2012, 9:28 pm by Ahli.




Oct 5 2012, 11:55 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I made some screenshots...


^ Void Syphon generates Minerals for you on enemy buildings. The +3 actor is mostly covered by the oracle's health bar.


^ Nexus firing with Purify.


^ Nexus' Purify weapon stats


^ Widow Mine ability tooltip. It's shooting the rocket automatically now.


^ Widow Mine killing an SCV with the second shot. After shooting the rocket, you can see the remaining cooldown with a duration bar.


^ The shadow of the remains of an exploded flying Terran Barracks.




Oct 6 2012, 8:43 am Jack Post #3

>be faceless void >mfw I have no face

HotS seems pretty bad now :( Blizzard seems to be going from bad to worse in their design decisions.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 6 2012, 11:12 am TF- Post #4

🤙🏾

is there a development team or just monkeys with typewriters? I remember trying to think up "parody abilities" before but the real ones are just way better at it.



🤙🏾

Oct 6 2012, 5:10 pm Pr0nogo Post #5



This is retarded. Complete shift to the gutter, even worse than it was before.




Oct 6 2012, 6:36 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

The widow mine tooltip is too verbose. It needs to be cut down. A hotkey, say, ALT, would then be depressed to reveal the fully detailed tooltip.




Oct 6 2012, 9:48 pm Lanthanide Post #7



Banshee / Widow Mine transitioning to Battlecruiser / Raven vs Zerg. I think just that should give you an idea of how ridiculous the new widow mines are.


This change is really completely stupid. It's like they just pulled it out of their ass. If they had no ideas, they should just ask the pro gamers for input. Aspects of the mines that need to be changed (but in doing so make them boring):
1. Reduce single target damage, 160 with splash of 40 means when massed you can take out most unit compositions easily
2. Prevent them from hitting air, it makes it too hard to actually use a detector to clean them out if the detector gets killed
3. Longer burrow time: as shown in the game above, enemy can't really do much when you march 25 mines into their base and burrow them



None.

Oct 6 2012, 10:54 pm UnholyUrine Post #8



Lol wow

The widow "mines" are definitely OP...
like.. No question about it...
it's quite astonishing to see Blizzard make a unit that is, without a doubt, OP.. i don't think that has happened before.



None.

Oct 6 2012, 10:56 pm Aristocrat Post #9



Quote from UnholyUrine
Lol wow

The widow "mines" are definitely OP...
like.. No question about it...
it's quite astonishing to see Blizzard make a unit that is, without a doubt, OP.. i don't think that has happened before.
Warhounds?



None.

Oct 6 2012, 11:10 pm UnholyUrine Post #10



Warhounds? Naw, that's just an Up'd version of Goliath ^.^
mechanically, warhounds could work and can be rebalanced.

What i should say is that the new widow "mine"s mechanics are OP for sure..



None.

Oct 6 2012, 11:45 pm Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I would try to lower the single target damage of the widow mine's rocket drastically and reduce the radius for the invisible unit acquiring to make it easier for flying detectors to help killing them. With their short burrow/activation time they can just catch every detector coming closer.
I guess their amount of splash damage is reasonable to kill multiple lings with 1 rocket.

edit:
Also, I dislike air splash... to strong vs Mutas. :(

Post has been edited 1 time(s), last time on Oct 6 2012, 11:58 pm by Ahli.




Oct 6 2012, 11:50 pm Pr0nogo Post #12



Gah.




Oct 6 2012, 11:56 pm Jack Post #13

>be faceless void >mfw I have no face

Easy fix for that weird new widow mine (other than just make it a spider mine) is to make the rocket not automatic. You have to manually fire the rocket.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 6 2012, 11:57 pm Pr0nogo Post #14



That's not an easy fix, that turns the ability from retarded-powerful to retarded-useless.




Oct 7 2012, 1:44 am Lanthanide Post #15



Actually a large part of the problem here is that they're insisting on making the player individually build widow mines. This means they have to be fairly powerful as standalone units, otherwise no one builds them.

The real solution here is just to do what they did with spider mines - have them as a limited ability from some other unit. That way they don't need to be as powerful. Of course Blizzard will never do that because they seem insistent on not re-creating BW units (eg swarm guardian instead of lurker) even if they're the most appropriate solution to the problem at hand.



None.

Oct 7 2012, 2:11 am ClansAreForGays Post #16



Quote from Lanthanide
Actually a large part of the problem here is that they're insisting on making the player individually build widow mines. This means they have to be fairly powerful as standalone units, otherwise no one builds them.

The real solution here is just to do what they did with spider mines - have them as a limited ability from some other unit. That way they don't need to be as powerful. Of course Blizzard will never do that because they seem insistent on not re-creating BW units (eg swarm guardian instead of lurker) even if they're the most appropriate solution to the problem at hand.
Totally agree.

I usually just want to punch people like prongo that shit on blizzard for the sake of it, but I'm really starting to think they've lost their minds.




Oct 7 2012, 4:41 am UnholyUrine Post #17



Blizzard right now is simply too bound to their whole "e-sport" and "professional gaming" ball o' wax to have any creative freedom.

They have pretty much failed to put any real new mechanics apart from cliff-jumping/walking and having players click for better macro (Queen/Reactor/Nexus/warpgate). Honestly, the latter is boring and not fun.
They're just too bogged down to create any new mechanics...

It is sad to see such a prominent game laid to waste by greediness and ignorance. SCI was legendary, and SCII is an utter disgrace in comparison to its predecessor.
I'm really just sad... I've raged before, but at this point, I'm really just sad to see this franchise jump the shark...

/sigh



None.

Oct 8 2012, 3:12 am Pr0nogo Post #18



Quote from Lanthanide
The real solution here is just to do what they did with spider mines - have them as a limited ability from some other unit. That way they don't need to be as powerful. Of course Blizzard will never do that because they seem insistent on not re-creating BW units (eg swarm guardian instead of lurker) even if they're the most appropriate solution to the problem at hand.

The Swarm Host has the move but don't attack/burrow but attack function that the Lurker has. The attack itself is different, but the main unit remains the same - its role has simply changed. Or is that what you meant by Swarm Guardian? That's a different strain of Zerg that is available alongside the Lurker in the Galaxy Editor. I definitely feel that the Lurker would feel better but I'm not sure if that's really the best place to criticise the multiplayer at this stage; there are far more glaringly-bad portions like the Widow Mine and the Mothership Core.


Quote from ClansAreForGays
I usually just want to punch people like prongo that shit on blizzard for the sake of it, but I'm really starting to think they've lost their minds.

:lol:




Oct 8 2012, 3:50 am Lanthanide Post #19



Quote from Pr0nogo
The Swarm Host has the move but don't attack/burrow but attack function that the Lurker has. The attack itself is different, but the main unit remains the same - its role has simply changed.
That's my point. Blizzard ended up creating something that is pretty much identical to the Lurker, but don't dare call it a lurker because that would be too much like BW.

That's why they won't just replace widow mines with spider mines, although they clearly should, because they think they need to create something 'new' that isn't BW.



None.

Oct 8 2012, 4:41 am Aristocrat Post #20



Sorry, we will not be making these types of changes. StarCraft 2 has to be a new(ish) game. We still get a lot of complaints from other fans that it isn't new enough. That we have been too timid and uncreative with the design. According to many, we should not have had any units that were in the original game. So we have to walk the line. Some new, some old and do the best we can with the design and balance within that space.

Well, now we know why.



None.

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