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Units unburrowing, when given to another player

Creator: who
Time: Dec 28 2007, 6:04 pm

Post #1     who Dec 28 2007, 6:04 pm

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someone09
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I made a cycling system with lots of burrowed units for a map i started, and it seems that certain Zerg units unburrow when given to another player.
Yes, both players have burrowed checked, and they are allied to everybody.
Only defilers and infesteds do this.
Is there any way to insure that they stay burrowed, or will I just have to not use those types?
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Post #2     Ahli Dec 28 2007, 6:32 pm

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Master of 239.242 D1 Items
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use p9-11 for the cycling system. they will not unburrow... (I use p10 and p11 in my current project/map "Kaiser")
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Post #3     who Dec 28 2007, 6:39 pm

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someone09
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the problem is, i can't use the players past 8, because then i'll have to double my triggers (instead of using "Force3" i would have to have two triggers, for P9 and P10).
I don't mean the owners of the triggers, i mean in the conditions/actions
e.g.
center loc on lurker owned by Force3
This post was edited 1 time, last edit by someone09: Dec 28 2007, 6:53 pm.
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Post #4     Ahli Dec 28 2007, 7:19 pm

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then you have to change that, or you need to make the players who own the burrowed units to a neutral player.
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Post #5     who Dec 28 2007, 7:23 pm

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someone09
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They unburrow whether they are neutral or not. It's weird.

EDIT: Wow, I'm stupid. I thought they were set to neutral, but they weren't. :yahoo:
This post was edited 1 time, last edit by someone09: Dec 28 2007, 7:35 pm.
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