Staredit Network > Forums > Modding Discussion > Topic: Faction choosing within a race
Faction choosing within a race
Sep 8 2012, 3:48 pm
By: Raygoza  

Oct 6 2012, 7:06 pm Raygoza Post #21



I still need answer on one question, can research be used instead of a building to decide factions in this case?

About the three seconds to not delay time in game and give player an opportunity to cancel their Faction choose you suggested 3 secs and I suggested that 3 secs could be removed from the cybernetics core build time to remove the time consumption, maybe 4 secs removed to compensate for choosing faction.

An other question you didn't answer is about this choosing path A and B, choosing one of them you said that the button would be disabled.
How does it look when it's disabled?
is it Grey, or clickable without effect or gone?



None.

Oct 6 2012, 9:52 pm Sand Wraith Post #22

she/her

I stated this before: yes, researches can be used instead.

The 3 sec suggestion is only a suggestion. Do whatever you want.

Before I proceed with addressing your third question, I would like to remind you that I have no obligation whatsoever to help you, so take care not to phrase your words to make it seem as though you think I do.

With that said: I don't know and I don't care to find out for you. If you want resources with which you may investigate the properties of buttons and their interactions with the states of research, I can provide them, provided I am in an amiable mood.




Oct 7 2012, 8:20 am Raygoza Post #23



Guess you don't know how it will look like when a button is disabled by a plugin, that's all right, at least the button wont be possible to be used.
I'm well aware that you don't have an obligation and thank for your replies as they have been very useful for my knowledge and possibly others.
I think I got all the answers I need and some additional ones.



None.

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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
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