![[Avatar]](/uploads/avatar/1205.gif)
Beat that horse!
|
Already tried that earlier, it failed. Here's the trigger.
[codebox]Trigger("All players"){
Conditions:
Bring("Current Player", "Terran Supply Depot", "Anywhere", At least, 1);
Actions:
Move Location("Current Player", "Terran Supply Depot", "Anywhere", "Cannon");
Move Unit("All players", "Any unit", All, "Cannon", "Buffer");
Remove Unit At Location("All players", "Terran Supply Depot", All, "Cannon");
Create Unit("Current Player", "Protoss Photon Cannon", 1, "Cannon");
Set Doodad State("Current Player", "Protoss Photon Cannon", "Cannon", enabled);
Move Unit("All players", "Any unit", All, "Buffer", "Cannon");
Play WAV("sound\\Misc\\Land.WAV", 0);
Preserve Trigger();
}[/codebox]
EDIT: I made a preserved trigger enabling doodad state for cannons at anywhere and now it works. Thanks anyway.
Already tried that earlier, it failed. Here's the trigger. Codebox Trigger("All players"){ Conditions: Bring("Current Player", "Terran Supply Depot", "Anywhere", At least, 1); Actions: Move Location("Current Player", "Terran Supply Depot", "Anywhere", "Cannon"); Move Unit("All players", "Any unit", All, "Cannon", "Buffer"); Remove Unit At Location("All players", "Terran Supply Depot", All, "Cannon"); Create Unit("Current Player", "Protoss Photon Cannon", 1, "Cannon"); Set Doodad State("Current Player", "Protoss Photon Cannon", "Cannon", enabled); Move Unit("All players", "Any unit", All, "Buffer", "Cannon"); Play WAV("sound\\Misc\\Land.WAV", 0); Preserve Trigger(); } EDIT: I made a preserved trigger enabling doodad state for cannons at anywhere and now it works. Thanks anyway.
This post was edited 1 time, last edit by Impeached: Dec 28 2007, 3:34 am.
Reverie World Studios Scenario Scripter
|