Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Audio won't play in SCMdraft
[SOLVED] Audio won't play in SCMdraft
This topic is locked. You can no longer write replies here.
Sep 1 2012, 3:22 am
By: Jack  

Sep 1 2012, 3:22 am Jack Post #1

>be faceless void >mfw I have no face

Whenever I try to add WAVs to this map, they don't get added correctly. SCMDraft doesn't play them in the sound editor, when saved the map doesn't increase in size, and the map doesn't play the sounds in game. The WAVs work for other maps just fine. It's only this map.

Attachments:
aLoreaon0.6.scx
Hits: 6 Size: 101.35kb



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 1 2012, 3:48 am Leeroy_Jenkins Post #2



Give me your .wav I'll try to put it in for you.



None.

Sep 1 2012, 9:04 am ArcticCerebrate Post #3



Not sure why your map has trouble with .wavs.
Re-saving it with a different application seems to get it working.

Tested Sequence of Steps:
#1: Opened original map using MindArchon's Trigger Duplicator.
#2: Saved as new map.
#3: Opened new map in ScmDraft2.
#4: Imported random .wav file.
#5: Removed random .wav file.
#6: Re-imported same .wav file.
#7: Test .wav file in ScmDraft.
#8: Test .wav file in-game.



None.

Sep 1 2012, 2:46 pm staxx Post #4



It's a quirk of SCMDraft, it's happened to me on occasion as well. Re-uplaoding, renaming, and re-saving the .wav's are different ways of fixing this. It's a pain in the ass when you have to rename them if you have many wav's in your triggers to replace though so i'd recommend the other 2 options.



None.

Sep 1 2012, 6:04 pm Roy Post #5

An artist's depiction of an Extended Unit Death

In case you're curious as to what the actual problem is, it's a corruption in the MPQ itself that SCMDraft doesn't know how to correct. Putting the .chk into a blank map and rebuilding the wav directory (by adding and removing a wav like ArcticCerebrate mentioned in his steps) will fix the issue. So in short, your map is currently corrupt, but it is fixable.

Were you using more than one editor on this map?




Sep 1 2012, 7:59 pm Kusari Post #6



try renaming the wavs, then add them again.
I got that problem too recently, is a error with strings. Sometimes the editor crashes too when trying to save the map with the wav files (overwrited strings). So you can see the name but the file isn't imported.

I couldn't find another way to put them again :/



None.

Sep 1 2012, 8:42 pm Jack Post #7

>be faceless void >mfw I have no face

I tried a whole bunch of different WAVs though, I don't see how renaming the same WAV would work.

I was using Mint Oreo triggers, which would probably be where the corruption came from. Thanks for helping, everyone :D



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:47 pm]
Corbo -- I asked myself the same last 3 rounds lmao
[10:36 pm]
lil-Inferno -- why did I bother playing boxes
[2019-12-14. : 11:39 pm]
Corbo -- I wouldn't go to say it's unbelieveable but silly it definitely is
[2019-12-14. : 11:39 pm]
Corbo -- but yes, the plot is silly
[2019-12-14. : 11:38 pm]
Corbo -- don't hate
[2019-12-14. : 11:38 pm]
Corbo -- Salazar was great
[2019-12-14. : 11:25 pm]
KrayZee -- The President of the United States only sending only 1 man equipped with a pistol to rescue his daughter? Then Leon has to deal with midget Napoleon, how can you take that seriously? :P
[2019-12-14. : 11:23 pm]
KrayZee -- The plot in Resident Evil 4? It's just too silly.
[2019-12-14. : 11:07 pm]
Corbo -- You don't find that believeable?
[2019-12-14. : 7:38 pm]
Wing Zero -- I played 6 for a bit but wasn't too happy with it. Haven't played another one since then though.
Please log in to shout.


Members Online: Roy, KrayZee