Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Batch of questions
[SOLVED] Batch of questions
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Aug 18 2012, 10:02 pm
By: FlameViper  

Aug 18 2012, 10:02 pm FlameViper Post #1



1. Can I share vision with players that are from different forces?
Do Players give their vision to the players inside the actions? Or the other way around? (Players, Conditions, Actions)
Can I use Current Player in the conditions and actions?
I want it so everyone can see player 6, but P6 can't see the other players. How do?

2. Can I give map revealers, at a specific location, owned by an active computer to a current player?

3. Does the player add to the death counter if his buildings get destroyed from fire?
Same for the high templar's psi storm?

4. Can I give a comsat station(without a command center) to a different player?

5. Does the ''Countdown Timer is exactly 0 seconds'' condition work? Or I need to set it to At Most 1 second?
Can I start the timer by using *Set* timer to x seconds ? Or I need to use *Add* ?

6. How do I stop medics from freaking around?

7. What is the order for mobile grids?
Example:
[1][2][3]
[4][5][6]
[7][8][9]

8. Can I make an ''exception'' in the conditions by using this:
Current Player brings at least (any unit) to location x
Current Player brings exactly 0 (Jim Raynor) to location x



None.

Aug 18 2012, 10:27 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Quote from FlameViper
1. Can I share vision with players that are from different forces?
Do Players give their vision to the players inside the actions? Or the other way around? (Players, Conditions, Actions)
Use the AI script "Turn on/off shared vision for Player X." It will work for any player, regardless of how you set up forces. Whoever owns the trigger will get vision to the player you specify.

Quote from FlameViper
Can I use Current Player in the conditions and actions?
I want it so everyone can see player 6, but P6 can't see the other players. How do?
AI scripts run for the current player. Make a trigger for everyone except Player 6, and use the "Run AI Script" action to turn on shared vision of Player 6. Then, for Player 6, have a trigger that turns off the vision for all the other players.

Quote from FlameViper
2. Can I give map revealers, at a specific location, owned by an active computer to a current player?
No. Map Revealers cannot be detected or manipulated with locations. You'll have to remove them all for a player and replace the ones you want to keep. This is mentioned in the quirks and nuances wiki page.

Quote from FlameViper
3. Does the player add to the death counter if his buildings get destroyed from fire?
Same for the high templar's psi storm?
Yes and yes. A death counter increases when a unit dies.

Quote from FlameViper
4. Can I give a comsat station(without a command center) to a different player?
No. You can preplace the Command Center with the attachment to it in SCMDraft and then move it (using the Ctrl+Arrow keys) so that the Command Center still owns the addon but is far away from it, if that will give you a desired effect.

Quote from FlameViper
5. Does the ''Countdown Timer is exactly 0 seconds'' condition work? Or I need to set it to At Most 1 second?
Can I start the timer by using *Set* timer to x seconds ? Or I need to use *Add* ?
The countdown timer will have a value of 0 when it isn't counting down, so using "exactly 0" will work. You can use "Set" at any time.

Quote from FlameViper
6. How do I stop medics from freaking around?
You can't. Those medics are INSANE.

Quote from FlameViper
7. What is the order for mobile grids?
Example:
[1][2][3]
[4][5][6]
[7][8][9]
It's different for placement and removal. Here's an image:

As a general rule of thumb:

1) Units are created in a counter-clockwise spiral pattern
2) The left-most unit will be removed first
3) If there is a tie for the left-most unit, the last unit to become the left-most unit (in this example, the last created unit) will be chosen first (if you're familiar with stacks, the ties are resolved in a stack-like structure)

Quote from FlameViper
8. Can I make an ''exception'' in the conditions by using this:
Current Player brings at least (any unit) to location x
Current Player brings exactly 0 (Jim Raynor) to location x
Yes, that is perfectly legal. All conditions are AND operators, so everything must be true for the trigger to run. For more information, look at the wiki article on triggers.



Most of these wouldn't have been hard to test (see rule 5 in http://www.staredit.net/topic/3639/), and a lot of them are also answered in the wiki (see rule 4 in http://www.staredit.net/topic/3639/). In fact, the image for the mobile grid question came from this wiki article. The vision question and map revealer question are both also in the http://www.staredit.net/topic/7783/ topic. Please use the site's resources before making these kinds of topics, as it will both save you time (not having to wait for answers) and keep the subforum clean (no redundant/incomplete/inaccurate questions and answers).

Post has been edited 12 time(s), last time on Aug 19 2012, 2:32 am by Roy.




Aug 19 2012, 5:42 am Wormer Post #3



Quote from Roy
No. You can preplace the Command Center with the attachment to it in SCMDraft and then move it (using the Ctrl+Arrow keys) so that the Command Center still owns the addon but is far away from it, if that will give you a desired effect.
This is genius, I can't believe this really works =)



Some.

Aug 19 2012, 10:02 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FlameViper
6. How do I stop medics from freaking around?
I believe you're referring to the fact that they will run across the map when there's hurt friendly bio units somewhere?
You can prevent that by giving them to a computer player (if you give him the same color nobody will notice) without hurt bio units (or a neutral player P9-P12).
Alternatively always give them "something to do" by ordering them to themselves (or anywhere else), creating a hurt burrowed ling under them that they never can finish healing.

Quote from Roy
Quote from FlameViper
4. Can I give a comsat station(without a command center) to a different player?
No. You can preplace the Command Center with the attachment to it in SCMDraft and then move it (using the Ctrl+Arrow keys) so that the Command Center still owns the addon but is far away from it, if that will give you a desired effect.
Incase this wasn't clear already: If you use this method what you do is give the command center, not the addon, to change the addon's owner.




Aug 19 2012, 1:18 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Wormer
Quote from Roy
No. You can preplace the Command Center with the attachment to it in SCMDraft and then move it (using the Ctrl+Arrow keys) so that the Command Center still owns the addon but is far away from it, if that will give you a desired effect.
This is genius, I can't believe this really works =)
I made a map once that has a bunch of factories stacked in a place that you can't see them, with machine shops next to doors. Walking up to the shop gives you control. When you research vulture speed, the factory it's attached to is given away, plays a sound, and opens the door.

Since giving away stuff cancels queues, you can research it again to close the door.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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