Staredit Network > Forums > Media, Art, and Literature > Topic: TS Artwork, Sound, and etc Help Thread
TS Artwork, Sound, and etc Help Thread
Aug 17 2012, 10:57 pm
By: UnholyUrine  

Aug 17 2012, 10:57 pm UnholyUrine Post #1



Hi Folks!!

As you may or may not know, Ahli, Luzz, and I have been working (slowly) on [urlhttp://www.staredit.net/topic/14637/=]Temple Siege 2[/url]

I believe we have reached the point where a lot of the aesthetics, such as the Icon art work, hero models, and sound effects, need to start being implemented in order to make the game feel better and more unique.

One of the biggest problem is making spells feel powerful and unique, and certain spells need spell effects.
For example, the Assassin can really use some Cleaver, Knife stabbing sounds.

Another thing is that we're mostly borrowing SC ability icons, which can only serve us to a certain extent. If anybody can help us create better looking icons, that would be great.

Finally, an issue we have is with heroes not being visibly different from the spawn minions. Mutant looks like zerglings, Warrior looks like Zealots, and Archer looks like Hydras.
We're also looking to put some indications both on the minimap and on the screen to visibly show which unit is the hero. It would also be good if hero summons, like the summoner's zerglings and the archer companions to have a different model than the minion spawns.


Right now I'm throwing this out here with not much info because it might take too long for me to try to explain everything.
Please just post here if you're interested in helping :D
Thanks in advance!



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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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