Staredit Network > Forums > Portal News > Topic: StarCraft II - HotS: Beta Coming Soon
StarCraft II - HotS: Beta Coming Soon
Aug 15 2012, 8:32 pm
By: Ahli  

Aug 15 2012, 8:32 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - Heart of the Swarm Beta Coming Soon
--- Heart of the Swarm ---


Quote from Blizzard
We are preparing to invite testers for the Heart of the Swarm beta very soon! To be clear, this test will be for the multiplayer experience only. We will begin with a select group, including many players who assisted us in testing Patch 1.5, as well as some pro-gamers and press. Over time, we will add more and more testers into the mix.

If you are interested in participating in the beta test, please make sure you are opted in for beta testing. You can do this by clicking "Beta Profile Settings" under the Account Management section of your Battle.net account. Note that the opt-in doesn't guarantee entry, but gives you a chance at joining the beta test. Also, we'll be working with your favorite fansites and community personalities to give away more entries to the beta test, so keep an eye out for invites coming from the greater StarCraft community over the coming weeks.

We can’t wait to get the public test started for Heart of the Swarm, and we look forward to collecting your feedback.

The Swarm is coming!
Source



STARCRAFT II - Tips for Custom Game Creators
--- Patch 1.5 mapmaking tips ---


Quote from Blizzard

With Patch 1.5.0, we’ve got many new features and functions for you to enjoy. For custom game creators specifically, there are several easy steps you can take to make the most of the new StarCraft II Arcade.


Choose your Type and Genre
  • Game creators now define which basic type best fits their game: StarCraft II or Arcade.
  • Game creators have a comprehensive menu of genres to choose from, and this means that players can more easily find the games they are looking for.
  • Games published prior to Patch 1.5 are still available. All pre-patch user-created games are defaulted to Arcade, under the “Other” genre.
  • Game creators can re-save their game in the 1.5.0 StarCraft II client, and then select the Type and Genre where they want to their game to appear.

Spruce up your game
  • Add an icon image through the StarCraft II Editor. It’s the first thing players see, and a great opportunity to make a first impression on potential players.
  • Edit Game Info through the StarCraft II Editor. This is where players learn about your game and see what it has to offer. At a minimum, you’ll want to provide a complete Description, easy to understand How-to-Play Instructions, and your best screenshots.
  • Take it a step further and create customized images for Game Info. Examples include: a diagram of game controls, a simple guide map of the play area, and pictures of game elements in action.

Set up a default mode
  • From the Game Info page, there’s a big “PLAY” button that most players will use to get into your game. This creates or joins a public lobby based on the default mode you defined for your game. This means you’ll likely want to set the default to what you consider your “core” game experience.
  • Alternatively, some games require the players to set up gameplay parameters after they load into the match. That can work well, but it’s always recommended to make the setup process as streamlined and user-friendly as possible.

Build a Tutorial
  • Tutorials are a powerful way to introduce new players. Ideally, this is where you’ll give players a smooth introduction to game mechanics in a fail-safe environment and teach them everything they need to know to have fun before they start playing your main game mode.
  • Tutorials can also be built in ways that allow players to use them as a practice mode.
  • To use the Tutorial feature, first publish the Tutorial map to Battle.net. Then you can configure your main game to point to the Tutorial.
Source


Post has been edited 1 time(s), last time on Aug 15 2012, 8:45 pm by Ahli.




Aug 22 2012, 3:18 pm ClansAreForGays Post #2



Blizz tacked on another minor patch yesterday. No idea what it was though.




Aug 22 2012, 7:40 pm UnholyUrine Post #3



These are all good changes (despite the lingering thought that it feels like the first expansion is an unfinished product)

The only thing I'm wary about is the "Build a Tutorial".
It serves its purpose well and gives mappers something more to do and look forward to, in essence.
However, I fear that people will use it as a trope - like a mapper can make ridiculously complicated maps and expect players to learn it via boring tutorials (like a LOT of games nowadays).
What I'm trying to say that, a full-fletched tutorial almost always hamstrings the game as a whole

Sources


Blizzard making such an emphasis on making a tutorial will undoubtedly make the tech-savvy mappers go berserk on it and waste precious time and effort. This is further compounded by the fact how inaccessible mapping is for SCII, so pretty much ONLY tech-savvy people will ever be able to make a map.

While all the new additions to map making, like making icons and choosing your game category, are steps forwards, it doesn't cover the fact that the people in Blizzard does not know how to mount a good platform for their community to create and share. Their lack of understanding can be seen through the game's launch, the new b.net, and through its faulty editor.

In the end, we're left with a pretty much dead mapping community. Even though Blizz is now doing some work on map making, I believe it's too little too late. The one thing I wished for in SCII was a easy, simple to use editor that caters to both newbie and tech-savvy people - it didn't need to be able to do everything, but just needs to foster creativity in this new community. From that, it failed miserably. I don't think it is rescuable.

EDIT: Of course, I'd love to be proven wrong :)

Post has been edited 1 time(s), last time on Aug 22 2012, 8:28 pm by UnholyUrine.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: jjf28, T-warp, jackwrwn85