Staredit Network > Forums > SC1 Mapping Tools > Topic: SCDraft2 Unit text colors?
SCDraft2 Unit text colors?
Aug 7 2012, 6:24 am
By: TristanOfVP  

Aug 7 2012, 6:24 am TristanOfVP Post #1



I thought there was a pallet for choosing text color for unit names in SCMDraft 2 but I don't see it anywhere. It's been years since I used the program but I could have sworn it was there. Do I have something disabled?



None.

Aug 7 2012, 6:49 am jjf28 Post #2

Cartography Artisan

You can't view them in SCMDraft while also looking at the unit name box; you could use this chart

You can see the available colors and mess around with unit names in SCMDraft from the string editor (Scenario --> Strings), assuming you're using the latest SCMDraft



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Aug 7 2012, 12:42 pm Roy Post #3

An artist's depiction of an Extended Unit Death

There was never a pallet for SCMDraft. You're probably thinking of Starforge.

Another place to find the list of string colors is in the classic TrigEdit when you're creating/modifying a string.




Aug 7 2012, 2:31 pm Rye123 Post #4



Off topic but...
Title: it should be SCMDraft2 not SCDraft2.



None.

Aug 7 2012, 3:27 pm TristanOfVP Post #5



Thanks for the help. Yeah I think it was Starforge now that you mention it. I used to use that to start my maps and finish them in SCMDraft2 back in the day.



None.

Aug 7 2012, 6:35 pm Pr0nogo Post #6



Starforge always corrupted my maps so I never used it, despite it being a bit more easier on the eyes than SCMDraft.




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NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
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you can't even get a scarab with those!
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