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help with bound triggers, continuous explosion

Creator: waterboy12
Time: Dec 26 2007, 6:48 am

Post #1     waterboy12 Dec 26 2007, 6:48 am

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I'm in the progress of making a bound game and at one point i want a continuous explosion that draws in the bounder. I'm not sure how to set up the trigger for this act. Any ideas on what i need to do?
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Post #2     [Dark_Marine]:] Dec 26 2007, 7:36 am

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To Catch an Echo™
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Conditions:
Switch Bound_GravityWell is On
Actions:
Create one Sci Vessle for Computer w/e
Destroy one Sci Vessle for Computer at location Gravity Well (2x2 location where you want the player to be sucked in)
Order all men for Force 1 (Players I assume) at Gravity Area(A location surrounding the Ob); Move to Gravity Well
Wait 250ms (Set to what you want for diffucutlty)
Preserve Trigger
(user posted image)(user posted image)(user posted image)(user posted image)(user posted image) Yellow army assemble!
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Post #3     Falkoner Dec 26 2007, 9:18 am

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You kind forgot one important thing:

Hyper Triggers

Of course, make sure you don't put them under the same player, or you'll get wait blocks.
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Post #4     waterboy12 Dec 26 2007, 4:12 pm

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thx but i got one more thing to ask :P . AES)Falkoner im still not 100% sure on how to set this up with hyper trigger? and what do u mean by make for 2xpeeps sted of one? (like i said first map so im still a noob :P )
This post was edited 1 time, last edit by waterboy12: Dec 26 2007, 4:30 pm.
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Post #5     who Dec 26 2007, 5:57 pm

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someone09
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Hyper triggers are usually 3-4 triggers which all have 64 actions:
62 Wait(0 milliseconds), just copy them over and over.
1 PreserveTrigger()
1 Comment(optional).

It's best to put these triggers under a computer player (or at the bottom of the player's trigger list), or to use death count hypers (also listed on falkoner's page).
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Post #6     waterboy12 Dec 26 2007, 9:21 pm

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ty for help all. i think i got it fig out finally. Im goin to add u guys in my map in the special thxs box
This post was edited 2 times, last edit by waterboy12: Dec 26 2007, 10:41 pm.
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