Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Why are my death counter spawns not working?
[SOLVED] Why are my death counter spawns not working?
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Jul 16 2012, 5:06 am
By: Pr0nogo  

Jul 16 2012, 5:06 am Pr0nogo Post #1



Help. Hypertrigger is present.

Sample (wanted it to happen less than a minute, which is 720, so I chose 660):
Code
Trigger("Player 6"){
Conditions:
    Bring("Player 6", "Terran Barracks", "Brown Barracks 1", At least, 1);
    Deaths("Player 6", "Tom Kazansky (Wraith)", Exactly, 0);

Actions:
    Set Deaths("Player 6", "Tom Kazansky (Wraith)", Set To, 660);
    Create Unit("Player 6", "Terran Marine", 5, "Brown Barracks 1");
    Create Unit("Player 6", "Terran Firebat", 2, "Brown Barracks 1");
    Create Unit("Player 6", "Terran Medic", 2, "Brown Barracks 1");
    Order("Player 6", "Men", "Brown Barracks 1", "IA]Command Center", patrol);
    Preserve Trigger();
}


I need an answer ASAP so I can fix it before the contest ends.

Post has been edited 1 time(s), last time on Jul 16 2012, 6:11 am by Pr0nogo.




Jul 16 2012, 5:32 am Vrael Post #2



There is no trigger to set the switch "Burke Base Set" to enable subtracting the DC's.

EDIT: Also, you should use 3 hypertriggers, not 1, to push the NEO to something like over 1 day.



None.

Jul 16 2012, 5:55 am Pr0nogo Post #3



Done. Thanks. Testing now.
Topic can be closed.

Post has been edited 1 time(s), last time on Jul 16 2012, 6:11 am by Pr0nogo.




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