Staredit Network > Forums > General StarCraft > Topic: StarCraft Fan Campaign Listing
StarCraft Fan Campaign Listing
Jul 12 2012, 10:49 pm
By: Jim_Raynor
Pages: < 1 2 3
 

Apr 25 2019, 2:22 am Rawflesh0615 Post #41



Quote from Eredalis
Greetings!

PrOnogo was kind enough to inform me about your endeavor here in translating my projects.
Our beloved community member Church, who also has operated quite impressive over at campaigncreations.org, asked that question to me several years ago and to this day, I haven't changed my mind about translating any of my projects into the english language.

You see, all of my campaigns contains high quality voice acting. I have decided some months after releasing The Outworld-Saga not to translate them into english. You will surely understand the reason why: It was a challenge to find the right voice over artists for The Planetary Episodes - Volume 2, but for The Outworld Saga it was INSANE!!!

The Outworld-Saga contains nearly fiftheen voice actors and it took over six months to realize that whole thing. I was forced to sort out between people, AFTER they have invested time and commitment for my project, which was sometimes really, really hard. I was in contact with so many people simultaneously, and often they have to do lines one more time.

Furthermore, the Outworld-Saga would need female voice actors. Not few!
I know from experience it's hard to find good male actors, but good FEMALE actors... Needle in a haystack.

So, please refrain from doing any try to translate one of my campaigns, because I weren't happy with underdone versions floating around the internet.

One question, are you the creator who made this campaign? I thought you were retired from your old Starcraft campaign work?

Post has been edited 1 time(s), last time on Apr 25 2019, 3:18 am by Rawflesh0615.



None.

Apr 25 2019, 6:10 am NudeRaider Post #42

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Eredalis
You see, all of my campaigns contains high-quality voice acting.
So, please refrain from doing any try to translate one of my campaigns.
Welcome to our forum, Eredalis. I appreciate that you're being active and are taking the time to come and talk to us. I was browsing your website and I'm already impressed with the campaigns, just from what I'm reading there. I'm looking forward to be taking a closer look by playing them. If possible, (and if I happen to enjoy the campaigns as much as I think I will) I'd like to cooperate with you to do translations for it so a much broader audience can enjoy your work.

With that in mind, take note of our plan:
Quote from Pr0nogo
I don't think we'll be editing the voices, we'll leave those as-is. What I can do at some point is pull the strings and collate them into a mission script, and share it here for you to take a crack at. Then I'll put them back in once you've translated them and we'll have our translation.
We won't touch the voices. We'll be doing subtitles.

I'm aware of the responsibility to leave the original spirit of the piece intact. As a native German speaker and someone who appreciates finer points in a language, I feel up to the task to grasp most of the aspects the dialog is to convey. Also, I'm quite experienced in English, having spent 13 years on this site being active and writing almost 2 posts per day and watching movies solely in English for even longer. I'm so familiar with it, that at times I don't even notice when a video is in English because I don't need to translate anymore, I just understand - like everyone in their native language.
This makes me confident that I am able to do high-quality translations that do your work justice. If you're interested I can send you the translation before sending it to Pr0nogo for publishing. A proofreader is never a bad idea anyway.

So let me know what you think of that.
:nude:




Apr 25 2019, 5:31 pm Eredalis Post #43



Quote from Rawflesh0615
One question, are you the creator who made this campaign? I thought you were retired from your old Starcraft campaign work?
Retired? Retired?? RETIRED??? I WILL NEVER RETIRE!!!


In all sobriety, yes, I am the creator of all these campaigns. As for all StarCraft: Brood War projects, none of them were created in less than several months. Both volumes of the Planetary Episodes were mainly solo projects, except for the voice acting part in Volume 2, which added a pool of guest actors. The Outworld-Saga on the other hand lasted nearly 3 years in general.
Now we have 2019 and the fire still burns. Although I am working hard on the completion of my awarded project for WarCraft III and the other (never-ending-story) project for StarCraft II during the last 9 years. It's got a strange kind of hobby, I guess... ^^'

Quote from NudeRaider
Welcome to our forum, Eredalis. I appreciate that you're being active and are taking the time to come and talk to us. I was browsing your website and I'm already impressed with the campaigns, just from what I'm reading there. I'm looking forward to be taking a closer look by playing them. If possible, (and if I happen to enjoy the campaigns as much as I think I will) I'd like to cooperate with you to do translations for it so a much broader audience can enjoy your work.
Thanks for the warm welcome! If I told somebody how long I've been active for the last three decades, their skin would turn to white snow because of the shock. I am old like a true protoss.
My website exists since 2007 and it's representing the haven of my personal campaign projects. As I wrote before this whole story became some strange kind of hobby thing, back then in 2007 I'd just wanted to wait for StarCraft II, actually.

As a native german you should take a look at the popular game magazine articles of PC Games & PC Action, both of them featured my StarCraft projects in their respective issues in 2009 and 2010. Look for the links within all Credits sections. (Buttons/Banners are clickable)

Regarding the translation: I've already posted my point of view to Pr0nogo. I don't wanna see a half-translated campaign. I've read all of your entire postings here and I'm aware of your plans, therefore I requested to refrain from doing a text-only translation.

Although I have absolutely no doubt, that your skills for the english language are nearly perfection, it doesn't change the fact that subtitles are NOT enough for my quality standards.
To force the way larger english speaking audience to read stupid texts and hear voices that they don't understand at all, would give me sleepless nights. (Although Protoss don't sleep) :awesome:

So in summary I can't agree to a text-only translation. Just like I wrote before: If, then full program. Pr0nogo is an excellent voice actor with an immense talent, I have watching his rise through the last 10 years with a smiling face. He would definitively getting more than one spot in a fully localized version of The Outworld-Saga. I'd also have some other people in mind to be in the line for such kind of enterprise. But sadly, there are not enough!

As I posted before, especially The Outworld-Saga simply contains too much characters, it would require over fiftheen voices. And yes, I have high standards in choosing a contempable speaker. I'd never engage a person which has literally no experience in that field.

So, I hope I could clarify some things. I had fully understand your plans here, now you should be aware of my point of view.

Post has been edited 3 time(s), last time on Apr 26 2019, 5:45 am by Eredalis.



None.

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
Please log in to shout.


Members Online: Pandut, Roy, nosbodysza5903