This page is for feedback relating to StarCraft: Apocalypse (see the Modding Projects thread for info)
Post has been edited 9 time(s), last time on Jul 18 2012, 4:49 pm by Spatharas.
None.
>interesting?
Not really. Whole infested and/hybrids concept has been done to death, and if not by the fans, then by Blizzard's atrocious sequel to SC. Voted for "depends."
>protagonist
Protoss civillian, for originality's sake.
If you somehow come out with a campaign with a really ridiculous story, maybe I would like it. As for a stand-alone mod, sounds boring. It would really depend on what sort of assets you have, and if you've done anything new.
I think someone once made a mod in which the only distinction between races was starting and early game tech, but the races could build into each other's techtrees. Anyone remember the source?
Anyway, you'd need something new to get me interested, and then something ludicrous to get this anus pirate to consider playing it.
I don't think that true originality lies in the themes, but in their execution. I can't tell if this will be original until I play a full version.
A playable version is up, it does have balancing issues, and possibly bugs. Please give me as much feedback as possible on fixing both issues, it is greatly appreciated!
also, @ Sand Wraith, I DO plan on giving the campaign alot of variety, in all missions I plan on having original circumstances, such as having to take over enemy bases to gain access to small resource deposits, along with a decent story behind it.
Oh, and whats an anus pirate?
If a mod could move this to the Modding Projects section that would be helpful, this seems to be more of a project than discussion.
Post has been edited 4 time(s), last time on Jul 17 2012, 10:43 pm by Spatharas.
None.
Sand Wraith
I think the mod in which you could build yourself into every race's tech trees was the Fusion mod, you start with your race but are able to build the workers of each other race and get access to them that way.
None.
I don't know if that's it. The mod is in the DLDB though.