I've looked on google but it seems his only attack is firing.
What is the best way to go about adding this kind of animation?
I'm hoping this is possible through actors or triggers.
If it requires a custom model... anyone willing to help out?
Thanks.
Post has been edited 1 time(s), last time on Jun 29 2012, 4:43 pm by Dabbu.
None.
>be faceless void >mfw I have no face
It would require model editing to add that animation.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
sigh... I don't have time to learn blender 3d... arggg
So the bones cannot be manipulated via triggers?
None.
>be faceless void >mfw I have no face
Unfortunately, no.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Well, probably yes. It may require custom scripts though, and good knowledge of C.
None.