Staredit Network > Forums > SC1 Contests > Topic: One Week Mapping Contest
One Week Mapping Contest
Jun 24 2012, 4:20 am
By: Kaias
Pages: < 1 ź 10 11 12

Jul 28 2012, 12:53 am Jack Post #221

>be faceless void >mfw I have no face

UnholyUrine, press Q after killing the first trojan, when near the red exit port terrain bit on the wall. There's some text that tells you to do that but I should probably change the time it's on screen and make it more obvious so people read it, as a lot of people got stuck at that stage.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 28 2012, 1:15 am Leeroy_Jenkins Post #222

Quote from Oh_Man
According to my email the package has been delivered.

Pics Leeroy?? :D

It hasn't gotten here yet....... :(

Edit: Nevermind! My parents thought it was delivered to wrong address because it had your name on it. Taking pictures now :)

Post has been edited 1 time(s), last time on Jul 28 2012, 1:21 am by Leeroy_Jenkins.


Jul 28 2012, 1:17 am jjf28 Post #223

Cartography Artisan

If that was intended, because it was supposed to be 3v3 versus, then why on earth is the arena so big?!

I was, shall we say, testing the limits of starcraft gridding as I created my contest map :P (and it was successful, 8px accuracy across a 256x256 map) - I'll probably scale this down significantly for future gameplay - with the introduction of vehicles and the new vision system, I don't think this size would be, unreasonable :)

Many systems still left to create before my next release, I have to finish expanding on my coordinate detection system, if my notes pan out, it will be 1px accuracy for a mere 100 trigs (for 256x256) with minimal processing power.

I'm also looking to create the, aforementioned, new vision system that will give vision only in the direction the player is facing, and tinkering with ways by which I might hide navi from player view - should be fun!

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 28 2012, 1:56 am Leeroy_Jenkins Post #224

Alright! This thing is awesome! I'm going to take a long time getting used to it, seeing as how my old mouse moves totally slower than this one.

In the box

Isn't it pretty? (The cord is awesome)

With the lights on

Me setting custom colors :)

This thing is awesome! Thanks again Oh_Man for offering up these awesome prizes


Jul 28 2012, 2:27 am Oh_Man Post #225

Find Me On Discord (Brood War UMS Community & Staredit Network)

Remember Leeroy - real gamers play with mouse acceleration disabled. :bleh:

Aug 15 2018, 5:06 pm karmazynowa15 Post #226

thx for all ;) good job ;)

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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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