Staredit Network > Forums > SC1 Contests > Topic: One Week Mapping Contest
One Week Mapping Contest
Jun 24 2012, 4:20 am
By: Kaias
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Jul 28 2012, 12:53 am Jack Post #221

>be faceless void >mfw I have no face

UnholyUrine, press Q after killing the first trojan, when near the red exit port terrain bit on the wall. There's some text that tells you to do that but I should probably change the time it's on screen and make it more obvious so people read it, as a lot of people got stuck at that stage.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 28 2012, 1:15 am Leeroy_Jenkins Post #222



Quote from Oh_Man
According to my email the package has been delivered.

Pics Leeroy?? :D

It hasn't gotten here yet....... :(

Edit: Nevermind! My parents thought it was delivered to wrong address because it had your name on it. Taking pictures now :)

Post has been edited 1 time(s), last time on Jul 28 2012, 1:21 am by Leeroy_Jenkins.



None.

Jul 28 2012, 1:17 am jjf28 Post #223

Cartography Artisan

Quote
If that was intended, because it was supposed to be 3v3 versus, then why on earth is the arena so big?!

I was, shall we say, testing the limits of starcraft gridding as I created my contest map :P (and it was successful, 8px accuracy across a 256x256 map) - I'll probably scale this down significantly for future gameplay - with the introduction of vehicles and the new vision system, I don't think this size would be, unreasonable :)




Many systems still left to create before my next release, I have to finish expanding on my coordinate detection system, if my notes pan out, it will be 1px accuracy for a mere 100 trigs (for 256x256) with minimal processing power.

I'm also looking to create the, aforementioned, new vision system that will give vision only in the direction the player is facing, and tinkering with ways by which I might hide navi from player view - should be fun!



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 28 2012, 1:56 am Leeroy_Jenkins Post #224



Alright! This thing is awesome! I'm going to take a long time getting used to it, seeing as how my old mouse moves totally slower than this one.


In the box


Isn't it pretty? (The cord is awesome)


With the lights on


Me setting custom colors :)

This thing is awesome! Thanks again Oh_Man for offering up these awesome prizes



None.

Jul 28 2012, 2:27 am Oh_Man Post #225

Find Me On Discord (Brood War UMS Community & Staredit Network)

Remember Leeroy - real gamers play with mouse acceleration disabled. :bleh:




Aug 15 2018, 5:06 pm karmazynowa15 Post #226



thx for all ;) good job ;)




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[10:06 pm]
Suicidal Insanity -- Move the enum out to a base base class that isn't templated and make the template base class derive from it
[10:06 pm]
Suicidal Insanity -- Haha yes that is a pain
[09:28 pm]
jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..
[09:27 pm]
jjf28 -- maybe making template that would require recursively filling in the same template won't quite work
[08:19 pm]
Moose -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
imagine being this mad about a tileset LMAO
[06:34 pm]
Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles
[05:56 pm]
Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?
[05:55 pm]
Nekron -- you can get good looking areas with relatively low doodad counts https://i.imgur.com/uXyRDgD.png
[05:50 pm]
Nekron -- theres lots of random details on snow tiles compared to other tilesets
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