Staredit Network > Forums > SC1 Melee Map Projects > Topic: (6) Revolver
(6) Revolver
Jun 15 2012, 5:04 pm
By: Cardinalallin  

Jun 15 2012, 5:04 pm Cardinalallin Post #1

(6) Revolver
A 3vs3 player map where allies spawn together under Use Map Settings.

1. Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Slots for two observers.

4. Mains: 5 Minerals and 3000 Gas
Expansions: 6 Minerals

Download (6)Revolver from this page


Jun 15 2012, 6:23 pm UnholyUrine Post #2

Mineral Placement need to be redone - Refer to this:

Also, make sure that it is possible to put turrets behind the mineral line.

And, why are your maps always so tight? It always favors Terran :crazy:
And, not having a nat is a big debilitation for Zerg players.

Other than that, a tight 3v3 is interesting but it could use something unique.


Jun 16 2012, 12:33 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Why doesn't this have any nats? You can't just throw 2 expos in a 6-player map and expect it to work.

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Jun 16 2012, 1:35 am Jack Post #4

>be faceless void >mfw I have no face

It's a 3v3 map, games don't usually go long enough to need nats. I played a couple games on it and it's pretty fine, basically a tiny tiny map with heaps of ling rushes and stuff.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 20 2012, 11:41 pm Cardinalallin Post #5

Thanks for the feedback guys.


Jun 21 2012, 3:36 am Jack Post #6

>be faceless void >mfw I have no face

We played this again at the Duke Nukem Tournament after most of the tournament was finished. The game lasted quite a while for such a small map. With regards to balance, the main problem was how easy it was for people with a big early game army to rush one player and eliminate them. Teching is hard to do.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 22 2012, 12:55 am Cardinalallin Post #7

Oh cool, haha. Hope you won!


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