Staredit Network > Forums > Introductions > Topic: Newbie in Mapmaking
Newbie in Mapmaking
Apr 4 2012, 8:04 am
By: DerGreif  

Apr 4 2012, 8:04 am DerGreif Post #1



Hello to all!

I came to play Starcraft when it was already an old game. But I loved the campaign and the story behind it. Since I suffer from world builder disease, I liked the idea of creating my own campaign. But I got stuck somehow then I had too mich stress in work and it died down. Now I have started to get back to it (SC1 Brood War) and things work out quiet nicely although the limitations of the editor are rather frustrating sometimes. So I hope I can get some assistance with my project here. Currently I am using scmdraft 2 08 but a 2007 version. I think I have to update - yesterday I lost a map due to some string errors. No idea why that happened, I have used only 7.7 % of strings. Maybe I will try even some modding.

What else is to say about me? - I am from Germany (so bear with me if my English is not the best), I like roleplaying games and I am quiet old (41).

Kind regards,
DG

PS: I tried also to get an account at campaign creations, but I never recieved the activation email (although it registered my email adress properly - trying to open another account with that email adress failed, because "it was already in use"). I used the contact formula of the site to reach the admins, but never recieved a reply - seems they do not want me to be there. So I am glad I found this site! :)



None.

Apr 4 2012, 8:23 am Azrael Post #2



Quote from DerGreif
I am from Germany (so bear with me if my English is not the best)

Your English is fine, certainly better than some people who have it as their first language. There wasn't anything peculiar about your writing.

Also, this is the latest version of SCMDraft, the link's at the top of the thread: http://www.staredit.net/topic/8307/




Apr 4 2012, 8:47 am DerGreif Post #3



Thanks for the kind welcoming and the link to the current version of scmdraft. I downloaded it right away and I will check it out now!

Kind regards,
DG



None.

Apr 4 2012, 10:04 am Jack Post #4

>be faceless void >mfw I have no face

Guten tag, Der Greif :D

Welcome to SEN. If you want I can ask the campaign creations people to sort out your account issue.



Red classic.

Apr 4 2012, 10:14 am Sacrieur Post #5

Still Napping

We're better than those snobs over at CC anyway.



None.

Apr 4 2012, 2:44 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from Sacrieur
We're better than those snobs over at CC anyway.
Yeah, our snobs are so much better...

It's nice to see a new mapmaker coming in. We have a lot of experienced mappers who are almost desperate to help with any mapping questions you have (seriously, post at the right time and all hell breaks loose).

Quote from DerGreif
... yesterday I lost a map due to some string errors. No idea why that happened, I have used only 7.7 % of strings.
ScmDraft has an automatic backup database, so you can recover an old version of your map if you want (under Advanced -> Open Backup Database).

Welcome to SEN.




Apr 4 2012, 3:09 pm Fire_Kame Post #7

a left leaning coexistence nut

Quote from Sacrieur
We're better than those snobs over at CC anyway.
I didn't know this community had any snobs.




Apr 4 2012, 4:48 pm DerGreif Post #8



Hey,

thanks to all the nice and helpful answers! :)

@Jack[RCDF: That would be nice. Although I think I have all the information I need here, it might be interesting to see a second community and what they are up to.

@Roy: Oh, that is good to know, that scmdraft has that implemented. I backed my files up by myself, so I could start over from an (although much) earlier version and come even further today. In the end it was not such a big deal. It seems indeed, this is a very helpful community. No snobs seen here so far. :)

My second mission is almost ready for an alpha test. But I want to get the first mission first. That is about 70 % finished. But I have to play test both first by myself. Either way I think I will open a thread in the map production section in the next days.

Kind regards,
DG



None.

Apr 4 2012, 5:31 pm UnholyUrine Post #9



Welcome! I'm glad people are still messin' around with SC1

If you need any help, just post it here: http://www.staredit.net/forums/8/
Make sure you read the FAQ first



None.

Apr 4 2012, 9:46 pm Lanthanide Post #10



The last 10% of work on any creative project like this takes 90% of the effort.



None.

Apr 4 2012, 10:44 pm DerGreif Post #11



This is really a hearty welcome! :) Never expected that. I thought that probably most people would have walked over to SC2 and there would be not much interest in sc1 campaigns anymore.

I sincerely hope I get the last 10 % done although it is true, it will require some effort to polish the terrain and eerything. I just learned about blends and extended terrain. Sadly it seems that different terrains cannot be mixed. I think in the next days I will have some questions, but meanwhile I will try to educate myself via your great articles on this forum.

Kind regards,
DG



None.

Apr 5 2012, 12:58 am IskatuMesk Post #12

Lord of the Locker Room

Quote from DerGreif
PS: I tried also to get an account at campaign creations, but I never recieved the activation email (although it registered my email adress properly - trying to open another account with that email adress failed, because "it was already in use"). I used the contact formula of the site to reach the admins, but never recieved a reply - seems they do not want me to be there. So I am glad I found this site! :)

I don't know why Lavarinth would not have responded to your e-mail, but considering he's been dealing with a lot of IRL stuff, I wouldn't be surprised if it slipped through the cracks. I assume your name is the same as the one on CC? We have account activation on due to the nonstop flood of spambots we regularly get. I could contact him about it, but seeing as I'm a snob...



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Apr 5 2012, 3:35 am Sand Wraith Post #13

she*

Greetings, probable human being! I am an alien.




Apr 5 2012, 2:22 pm DerGreif Post #14



Quote from IskatuMesk
Quote from DerGreif
PS: I tried also to get an account at campaign creations, but I never recieved the activation email (although it registered my email adress properly - trying to open another account with that email adress failed, because "it was already in use"). I used the contact formula of the site to reach the admins, but never recieved a reply - seems they do not want me to be there. So I am glad I found this site! :)

I don't know why Lavarinth would not have responded to your e-mail, but considering he's been dealing with a lot of IRL stuff, I wouldn't be surprised if it slipped through the cracks. I assume your name is the same as the one on CC? We have account activation on due to the nonstop flood of spambots we regularly get. I could contact him about it, but seeing as I'm a snob...
Ah, that would be nice. Although after I found this site it is not that pressing, since I think I will find everything here, too. If Lavarinth has RL stress no need to bother him with such a minor nuisance. Still when he is back being active, I would like to join your community, too.

Can it be that there is a friedly (or not so friendly rivalry) between these two sites?

Also I never said, you were a snob. I have not known you until now.

@Sand Warith: Greeting to you, too. Yeah, human was a good guess, it is true.

Kind regards,
G.



None.

Apr 5 2012, 4:34 pm IskatuMesk Post #15

Lord of the Locker Room

There is no rivalry. People are just being jelly. (The snob comment was in jest with the other guys). I realize that may not translate well. SEN is not really a campaign site, it's more about UMS mapping, but you can probably find most of what you'd want to know in regards to actual mapping here. Just that very few people can help you with dialogue, writing and such. I might be able to fill their shoes if I have time.

Anyways, to answer your curiousity about sc2 - SC2 never really got off the ground with custom content. There's maybe 3 or so campaigns that I know of being (seriously) worked on, including my own. Sc1 is much more active in pretty much every front, as is Diablo 2. But custom content as a whole is nearly dead, at least with Blizzard games.

In either case I let Lav know about your situation but didn't get a response. I would just activate your account myself if it was in my power.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Apr 6 2012, 10:30 am DerGreif Post #16



Quote from IskatuMesk
There is no rivalry. People are just being jelly. (The snob comment was in jest with the other guys). I realize that may not translate well. SEN is not really a campaign site, it's more about UMS mapping, but you can probably find most of what you'd want to know in regards to actual mapping here. Just that very few people can help you with dialogue, writing and such. I might be able to fill their shoes if I have time.

Anyways, to answer your curiousity about sc2 - SC2 never really got off the ground with custom content. There's maybe 3 or so campaigns that I know of being (seriously) worked on, including my own. Sc1 is much more active in pretty much every front, as is Diablo 2. But custom content as a whole is nearly dead, at least with Blizzard games.

In either case I let Lav know about your situation but didn't get a response. I would just activate your account myself if it was in my power.

Ah, so just a friemdly banter then! :)

And thanks for notifying the CC people about the account creation problem and your offer to helpme out with writing. It is greatly appreciated!

Kind regards,
G.



None.

Apr 7 2012, 12:56 am Roy Post #17

An artist's depiction of an Extended Unit Death

Just to let you know, you don't need to end every post with a "Kind regards" message; we're much more informal than that. (There's also something in the SEN rules against ending all your posts with the same thing.)




Apr 7 2012, 1:14 am Dem0n Post #18

ᕕ( ᐛ )ᕗ

Why the fuck is that against the rules? You could argue that having a signature is like posting the same thing over and over again; I don't want to see that random shit in every post. :disgust:



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Apr 7 2012, 1:53 am IskatuMesk Post #19

Lord of the Locker Room

You guys are just simply uncultured rubes.

Kind regards,
Doctor Doack



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Apr 7 2012, 2:00 am TiKels Post #20



Welcome to SEN. Might I recommend the shoutbox?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

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[06:25 pm]
m.0.n.3.y -- Here's another question. I'm using switch randomization for powerups. There are 9 powerups, and I only want any of the powerups to appear only about 30% of the time. So I was just going to use 5 switches for a total of 32 options and have the other 23 results restart the randomization process. Is there a better way to do this?
[06:04 pm]
m.0.n.3.y -- NudeRaider
NudeRaider shouted: m.0.n.3.y Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
Ok that makes perfect sense NudeRaider
NudeRaider shouted: This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
Wow that's awesome! I'll definitely be doing this. Thanks for the tip, that's really cool
[05:29 pm]
NudeRaider -- This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
[05:27 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: NEW QUESTION: How is it possible to show text to all players when something occurs? EX: Player 1 builds an Arbiter. Trigger says, When player 1 builds an Arbiter, do something, then remove the Arbiter. Now, I'd like text to show for all other players when P1 builds an Arbiter that says "P1 built an arbiter!". But how is this possible when the the original trigger that detects if P1 built an Arbiter then removes the Arbiter in it's actions? Like, the Arbiter is detected as built, then Action occurs for P1, then Arbiter is removed. So how can you detect if the Arbiter is built to show text to the other plays saying "P1 built an Arbiter" if the other trigger quickly removes the Arbiter? Does that make sense?
Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
[05:22 pm]
NudeRaider -- that's why the All Players thing is neat: When one player runs a wait, their copy of hypers will actually be blocked. But the hyper effect will not be disrupted because the hypers of all the other players are still running.
[05:21 pm]
NudeRaider -- *running at the same time for the same player.
[05:20 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: Mini Moose 2707 Shit. Ok what are the exact circumstances where using wait triggers causes wait blocks and messes things up? EX: If player 8 is a computer and has hyper triggers at the bottom of his list, can I use a few of triggers on each human player 1-6 with a few waits each lasting 50 - 1000ms? I've read the articles in SEN Wiki but still not super clear on it :/
simple: 2 waits running at the same time. Hyper triggers constantly block each other, but they have no other purpose than to force another trigger loop, and stay in that "blocking each other" state as long as possible (=NEO)
[05:17 pm]
NudeRaider -- Dem0n
Dem0n shouted: It's recommended to never use waits if you have hyper triggers.
yes and no. If you have to ask: yes. If you know what you're doing, you can use them in a non-disruptive manner.
[05:15 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: ALSO: @NudeRaider for your "other setup" you mean give the hypers to the "All Players" player checkbox, not to each player individually, right?
That's equivalent. At the start of a game sc parses triggers and creates copies of triggers owned by player groups (forces and all players) to each player that is part of that group. During runtime there's only individual trigger owners.
[04:04 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: That won't work. And it's one extra trigger with 2 actions. Hardly extra work.
You're right. Thank you!
Please log in to shout.


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