Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Placing Ground Units in a 5x5 Grid?
[SOLVED] Placing Ground Units in a 5x5 Grid?
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Apr 3 2012, 3:48 am
By: Preach  

Apr 3 2012, 3:48 am Preach Post #1



I have no idea to do this, this is what I have so far..
C: Bring x to location 1
A:
- Create 2 Arbiters
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Remove all Arbiter
How do I place 1 lurker under each Mutalisk?



None.

Apr 3 2012, 4:16 am Jack Post #2

>be faceless void >mfw I have no face

Center location on mutalisk, create lurker at location, remove 1 mutalisk, repeat till there are no mutalisks. Do the same with the arbiters.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 3 2012, 6:07 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

well first you have to make a 5x5 grid...

can't you make 25 units, or is 9 the max usefully supported by SC?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 3 2012, 6:16 pm Roy Post #4

An artist's depiction of an Extended Unit Death

A 5x5 unit grid (25 units) for a 43px unit (Mutalisk, Devourer, Guardian, Arbiter) is the max for a mobile grid from one point of origin. You can have multiple points of origin to make larger grids if necessary.

Preach's trigger would place Lurkers on the four corners of a 3x3 unit grid. I assume that's what he wants, rather than a larger grid.

If you did want a 5x5 grid, you'd have to explain your pattern for us to be able to help you build it, but it essentially just involves placing more units.

Post has been edited 1 time(s), last time on Apr 3 2012, 8:23 pm by Roy.




Apr 4 2012, 2:33 am Preach Post #5



Oh, this is just a simple example, and i good with the gridding, and i think Jack solved my problem :D



None.

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