Staredit Network > Forums > Lite Discussion > Topic: This Will Haunt You Forever
This Will Haunt You Forever
Apr 2 2012, 1:49 am
By: TiKels  

Apr 2 2012, 1:49 am TiKels Post #1





Using the same four identical partitions, you are given two shapes. Why is there a space despite both the width and length staying the same?

I SERIOUSLY CANNOT FIGURE THIS OUT.

Don't post results immediately if you figure it out. I want some time to ponder this for myself, so use collapse boxes to avoid spoilers. I hope you all enjoy this challenge as much as I.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 2 2012, 1:56 am lil-Inferno Post #2

Just here for the pie

THE SOLUTION!





Apr 2 2012, 2:08 am The Starport Post #3



Memory leak detected in Reality Process #47391273054720484576097964838. Abort?

Yes No Cancel Dennis



None.

Apr 2 2012, 2:09 am Fire_Kame Post #4

a left leaning coexistence nut

Dennis




Apr 2 2012, 2:56 am RIVE Post #5

Just Here For The Pie

I do not remember where I posted it (probably the shoutbox), but, a few years ago, I posted a video of this same concept. The only difference is it was a rectangle.

It is quite interesting to say something like: 30 = 31. Also, very silly at that.



None.

Apr 2 2012, 4:17 am Azrael Post #6



Slopes, how do they work?




Apr 2 2012, 4:27 am Sacrieur Post #7

Still Napping

Collapsable Box




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Apr 2 2012, 10:05 pm EzDay281 Post #8



I knew what this thread was going to be when I saw the title.

I'm pretty sure that the first time I saw it, I was able to tell what was going on by sight before I even bothered to think about it. But that was a long time ago so by "pretty sure" I really mean "I kinda think so but ain't at all certain I'm remembering correctly".

Might help, though, if that image weren't such terrible quality. Seriously, what's with that? I'm tempted to make a better version just so I can possibly maybe help to reduce how much anyone has to see this pile of agadfsaf by posting it any time I see the subject come up.

Even though it would only take like two minutes, I'm pretty sure I wouldn't actually make any difference though so screw that.



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Apr 2 2012, 11:54 pm Tempz Post #9



Please remove post

Post has been edited 1 time(s), last time on Apr 3 2012, 12:22 am by Tempz.



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Dec 13 2012, 6:00 am Zhuinden Post #10



Quote from TiKels


Using the same four identical partitions, you are given two shapes. Why is there a space despite both the width and length staying the same?

I SERIOUSLY CANNOT FIGURE THIS OUT.

Don't post results immediately if you figure it out. I want some time to ponder this for myself, so use collapse boxes to avoid spoilers. I hope you all enjoy this challenge as much as I.

If you use definite integrals to calculate it you'll see that the area underneath the lines gives 31 and 32, exactly.



None.

Dec 13 2012, 7:52 am The Starport Post #11



The smaller triangle has 2 vertical units for 5 horizontal units (2/5 = 0.4). The larger triangle has 3 vertical units for 8 horizontal ones (3/8 = 0.375). Figure it out from there.



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Feb 8 2013, 2:53 pm Mini Moose 2707 Post #12



Old topic, yeah, but:

Spoiler .GIFs




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[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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