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Master of 239.242 D1 Items
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Larvas will try to move back to their hatchery / lair / hive, if you teleport the larvas somewhere else.
Trigger Description: Players: ¤ any Conditions: ¤ always Actions: ¤ preserve trigger ¤ move all 'Zerg Larva' from 'Location: Hive (Target)' to 'Location: Spawn' This is what NudeRaider said and this method works fine untill the larvas cannot reach their producer building. They stack on top of each other, if they reached the nearest position to their producer building. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I don't know if this will help, but larvae like to stick to the creep. When I made a mod before, if I didn't make the larvae exit transit over creep, they would die instantly. I think they were programmed to only function on the creep. Perhaps you should cover the path with creep, or change the iscript.
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Requim™
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Method A
Order units to run Junkyard Dog script Method B Order units to patrol to "Location" Method C WTF? WTF? WTF? No, actually. Place SUB-TILES below your terrain, which will allow the larva to flow freely. Thus, using the move command will move your larva to their location. To form a path, just use a line, TADA. Does this solve your problem? ![]() ![]() ![]() ![]() ![]() ![]() Random Puzzle:
Blood | Water Previous Winner: MNeox. Mafia Information: To avoid controversy, my previous Avatar was Rikku, and my previous siggy was two links, one to a rickroll video, and the other to Hikari's theme song. |
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Master of 239.242 D1 Items
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watch this map.
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I did exactly what you want to do. it's just the power of a simple 'move(teleport) larva'-trigger. the larvas will try to return. they do not care about creep as long the hive had creep under it to produce larvas. the terrain on your path does not care... edit: you can stack the hives to produce more larvas. this method works only with hatchery/lair/hive-created larvas. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |