Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] one kill one mineral
[SOLVED] one kill one mineral
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Mar 8 2012, 2:45 am
By: Cadia-  

Mar 8 2012, 5:25 am Cadia- Post #21



i appreciate the help guys



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Apr 15 2012, 12:40 am Dungeon-Master Post #22



If you're not using every single unit in the game, you could use units each with different kill score, using heroes versions if you need a unit that already has a killscore. Use the killscore method from sacrieur's link.

That's how I did in my Space ship RPG that nobody ever played anyway. It had ammo calculation and counted after a kill. Not the most accurate system, but it still works. It's perfect for a kill for cash system though, given that you don't need too much units.



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[03:36 pm]
Oh_Man -- a program called mapstats I think it's on here to DL
[02:39 pm]
GGmano -- so theres a limit on total triggers on around 80k?
[02:38 pm]
GGmano -- thanks for info anyway
[02:38 pm]
GGmano -- how did you found that out ohh man?
[02:15 pm]
Oh_Man -- mapstats says 80k triggers
[2022-7-02. : 9:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[2022-7-02. : 9:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[2022-7-02. : 9:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[2022-7-02. : 8:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[2022-7-02. : 8:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
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